//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: FYJS
// Model Creator: 
// Created on: -
// Last changed on: -

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelFYJS extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelFYJS() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[290];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import Import
        gunModel[1] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Import Import
        gunModel[2] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import Import
        gunModel[3] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import Import
        gunModel[4] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import Import
        gunModel[5] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import Import
        gunModel[6] = new ModelRendererTurbo(this, 305, 1, textureX, textureY); // Import Import
        gunModel[7] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Import Import
        gunModel[8] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // Import Import
        gunModel[9] = new ModelRendererTurbo(this, 417, 1, textureX, textureY); // Import Import
        gunModel[10] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import Import
        gunModel[11] = new ModelRendererTurbo(this, 481, 9, textureX, textureY); // Import Import
        gunModel[12] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Import Import
        gunModel[13] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import Import
        gunModel[14] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import Import
        gunModel[15] = new ModelRendererTurbo(this, 281, 17, textureX, textureY); // Import Import
        gunModel[16] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import Import
        gunModel[17] = new ModelRendererTurbo(this, 321, 17, textureX, textureY); // Import Import
        gunModel[18] = new ModelRendererTurbo(this, 361, 17, textureX, textureY); // Import Import
        gunModel[19] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Import Import
        gunModel[20] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // Import Import
        gunModel[21] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import Import
        gunModel[22] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import Import
        gunModel[23] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import Import
        gunModel[24] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import Import
        gunModel[25] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import Import
        gunModel[26] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import Import
        gunModel[27] = new ModelRendererTurbo(this, 473, 25, textureX, textureY); // Import Import
        gunModel[28] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Import Import
        gunModel[29] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Import Import
        gunModel[30] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import Import
        gunModel[31] = new ModelRendererTurbo(this, 369, 33, textureX, textureY); // Import Import
        gunModel[32] = new ModelRendererTurbo(this, 401, 33, textureX, textureY); // Import Import
        gunModel[33] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import Import
        gunModel[34] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import Import
        gunModel[35] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import Import
        gunModel[36] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import Import
        gunModel[37] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import Import
        gunModel[38] = new ModelRendererTurbo(this, 433, 41, textureX, textureY); // Import Import
        gunModel[39] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Import Import
        gunModel[40] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import Import
        gunModel[41] = new ModelRendererTurbo(this, 153, 49, textureX, textureY); // Import Import
        gunModel[42] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import Import
        gunModel[43] = new ModelRendererTurbo(this, 305, 49, textureX, textureY); // Import Import
        gunModel[44] = new ModelRendererTurbo(this, 345, 49, textureX, textureY); // Import Import
        gunModel[45] = new ModelRendererTurbo(this, 385, 49, textureX, textureY); // Import Import
        gunModel[46] = new ModelRendererTurbo(this, 113, 49, textureX, textureY); // Import Import
        gunModel[47] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import Import
        gunModel[48] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import Import
        gunModel[49] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import Import
        gunModel[50] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import Import
        gunModel[51] = new ModelRendererTurbo(this, 409, 57, textureX, textureY); // Import Import
        gunModel[52] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import Import
        gunModel[53] = new ModelRendererTurbo(this, 473, 57, textureX, textureY); // Import Import
        gunModel[54] = new ModelRendererTurbo(this, 377, 65, textureX, textureY); // Import Import
        gunModel[55] = new ModelRendererTurbo(this, 433, 65, textureX, textureY); // Import Import
        gunModel[56] = new ModelRendererTurbo(this, 457, 73, textureX, textureY); // Import Import
        gunModel[57] = new ModelRendererTurbo(this, 361, 81, textureX, textureY); // Import Import
        gunModel[58] = new ModelRendererTurbo(this, 409, 81, textureX, textureY); // Import Import
        gunModel[59] = new ModelRendererTurbo(this, 433, 97, textureX, textureY); // Import Import
        gunModel[60] = new ModelRendererTurbo(this, 345, 113, textureX, textureY); // Import Import
        gunModel[61] = new ModelRendererTurbo(this, 393, 113, textureX, textureY); // Import Import
        gunModel[62] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import Import
        gunModel[63] = new ModelRendererTurbo(this, 49, 121, textureX, textureY); // Import Import
        gunModel[64] = new ModelRendererTurbo(this, 177, 121, textureX, textureY); // Import Import
        gunModel[65] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import Import
        gunModel[66] = new ModelRendererTurbo(this, 481, 113, textureX, textureY); // Import Import
        gunModel[67] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import Import
        gunModel[68] = new ModelRendererTurbo(this, 217, 121, textureX, textureY); // Import Import
        gunModel[69] = new ModelRendererTurbo(this, 249, 121, textureX, textureY); // Import Import
        gunModel[70] = new ModelRendererTurbo(this, 297, 121, textureX, textureY); // Import Import
        gunModel[71] = new ModelRendererTurbo(this, 433, 121, textureX, textureY); // Import Import
        gunModel[72] = new ModelRendererTurbo(this, 49, 129, textureX, textureY); // Import Import
        gunModel[73] = new ModelRendererTurbo(this, 81, 129, textureX, textureY); // Import Import
        gunModel[74] = new ModelRendererTurbo(this, 137, 129, textureX, textureY); // Import Import
        gunModel[75] = new ModelRendererTurbo(this, 321, 129, textureX, textureY); // Import Import
        gunModel[76] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import Import
        gunModel[77] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import Import
        gunModel[78] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Import Import
        gunModel[79] = new ModelRendererTurbo(this, 169, 137, textureX, textureY); // Import Import
        gunModel[80] = new ModelRendererTurbo(this, 81, 145, textureX, textureY); // Import Import
        gunModel[81] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import Import
        gunModel[82] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Import Import
        gunModel[83] = new ModelRendererTurbo(this, 217, 145, textureX, textureY); // Import Import
        gunModel[84] = new ModelRendererTurbo(this, 329, 145, textureX, textureY); // Import Import
        gunModel[85] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import Import
        gunModel[86] = new ModelRendererTurbo(this, 369, 1, textureX, textureY); // Import Import
        gunModel[87] = new ModelRendererTurbo(this, 121, 153, textureX, textureY); // Import Import
        gunModel[88] = new ModelRendererTurbo(this, 233, 153, textureX, textureY); // Import Import
        gunModel[89] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import Import
        gunModel[90] = new ModelRendererTurbo(this, 353, 153, textureX, textureY); // Import Import
        gunModel[91] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Import Import
        gunModel[92] = new ModelRendererTurbo(this, 457, 129, textureX, textureY); // Import Import
        gunModel[93] = new ModelRendererTurbo(this, 481, 145, textureX, textureY); // Import Import
        gunModel[94] = new ModelRendererTurbo(this, 425, 153, textureX, textureY); // Import Import
        gunModel[95] = new ModelRendererTurbo(this, 81, 161, textureX, textureY); // Import Import
        gunModel[96] = new ModelRendererTurbo(this, 241, 169, textureX, textureY); // Import Import
        gunModel[97] = new ModelRendererTurbo(this, 457, 153, textureX, textureY); // Import Import
        gunModel[98] = new ModelRendererTurbo(this, 377, 161, textureX, textureY); // Import Import
        gunModel[99] = new ModelRendererTurbo(this, 401, 169, textureX, textureY); // Import Import
        gunModel[100] = new ModelRendererTurbo(this, 481, 169, textureX, textureY); // Import Import
        gunModel[101] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Import Import
        gunModel[102] = new ModelRendererTurbo(this, 41, 177, textureX, textureY); // Import Import
        gunModel[103] = new ModelRendererTurbo(this, 425, 177, textureX, textureY); // Import Import
        gunModel[104] = new ModelRendererTurbo(this, 73, 185, textureX, textureY); // Import Import
        gunModel[105] = new ModelRendererTurbo(this, 105, 185, textureX, textureY); // Import Import
        gunModel[106] = new ModelRendererTurbo(this, 145, 185, textureX, textureY); // Import Import
        gunModel[107] = new ModelRendererTurbo(this, 185, 185, textureX, textureY); // Import Import
        gunModel[108] = new ModelRendererTurbo(this, 377, 185, textureX, textureY); // Import Import
        gunModel[109] = new ModelRendererTurbo(this, 457, 185, textureX, textureY); // Import Import
        gunModel[110] = new ModelRendererTurbo(this, 209, 193, textureX, textureY); // Import Import
        gunModel[111] = new ModelRendererTurbo(this, 241, 193, textureX, textureY); // Import Import
        gunModel[112] = new ModelRendererTurbo(this, 273, 193, textureX, textureY); // Import Import
        gunModel[113] = new ModelRendererTurbo(this, 305, 193, textureX, textureY); // Import Import
        gunModel[114] = new ModelRendererTurbo(this, 337, 193, textureX, textureY); // Import Import
        gunModel[115] = new ModelRendererTurbo(this, 401, 193, textureX, textureY); // Import Import
        gunModel[116] = new ModelRendererTurbo(this, 481, 193, textureX, textureY); // Import Import
        gunModel[117] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Import Import
        gunModel[118] = new ModelRendererTurbo(this, 169, 201, textureX, textureY); // Import Import
        gunModel[119] = new ModelRendererTurbo(this, 425, 201, textureX, textureY); // Import Import
        gunModel[120] = new ModelRendererTurbo(this, 25, 209, textureX, textureY); // Import Import
        gunModel[121] = new ModelRendererTurbo(this, 65, 209, textureX, textureY); // Import Import
        gunModel[122] = new ModelRendererTurbo(this, 137, 209, textureX, textureY); // Import Import
        gunModel[123] = new ModelRendererTurbo(this, 201, 209, textureX, textureY); // Import Import
        gunModel[124] = new ModelRendererTurbo(this, 265, 209, textureX, textureY); // Import Import
        gunModel[125] = new ModelRendererTurbo(this, 297, 209, textureX, textureY); // Import Import
        gunModel[126] = new ModelRendererTurbo(this, 329, 209, textureX, textureY); // Import Import
        gunModel[127] = new ModelRendererTurbo(this, 345, 73, textureX, textureY); // Import Import
        gunModel[128] = new ModelRendererTurbo(this, 393, 97, textureX, textureY); // Import Import
        gunModel[129] = new ModelRendererTurbo(this, 305, 17, textureX, textureY); // Import Import
        gunModel[130] = new ModelRendererTurbo(this, 361, 209, textureX, textureY); // Import Import
        gunModel[131] = new ModelRendererTurbo(this, 393, 209, textureX, textureY); // Import Import
        gunModel[132] = new ModelRendererTurbo(this, 449, 209, textureX, textureY); // Import Import
        gunModel[133] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // Import Import
        gunModel[134] = new ModelRendererTurbo(this, 169, 217, textureX, textureY); // Import Import
        gunModel[135] = new ModelRendererTurbo(this, 225, 217, textureX, textureY); // Import Import
        gunModel[136] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Import Import
        gunModel[137] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import Import
        gunModel[138] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import Import
        gunModel[139] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import Import
        gunModel[140] = new ModelRendererTurbo(this, 441, 1, textureX, textureY); // Import Import
        gunModel[141] = new ModelRendererTurbo(this, 481, 1, textureX, textureY); // Import Import
        gunModel[142] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import Import
        gunModel[143] = new ModelRendererTurbo(this, 417, 217, textureX, textureY); // Import Import
        gunModel[144] = new ModelRendererTurbo(this, 465, 217, textureX, textureY); // Import Import
        gunModel[145] = new ModelRendererTurbo(this, 25, 225, textureX, textureY); // Import Import
        gunModel[146] = new ModelRendererTurbo(this, 65, 225, textureX, textureY); // Import Import
        gunModel[147] = new ModelRendererTurbo(this, 97, 225, textureX, textureY); // Import Import
        gunModel[148] = new ModelRendererTurbo(this, 129, 225, textureX, textureY); // Import Import
        gunModel[149] = new ModelRendererTurbo(this, 249, 225, textureX, textureY); // Import Import
        gunModel[150] = new ModelRendererTurbo(this, 193, 225, textureX, textureY); // Import Import
        gunModel[151] = new ModelRendererTurbo(this, 297, 225, textureX, textureY); // Import Import
        gunModel[152] = new ModelRendererTurbo(this, 345, 233, textureX, textureY); // Import Import
        gunModel[153] = new ModelRendererTurbo(this, 473, 41, textureX, textureY); // Import Import
        gunModel[154] = new ModelRendererTurbo(this, 25, 193, textureX, textureY); // Import Import
        gunModel[155] = new ModelRendererTurbo(this, 129, 193, textureX, textureY); // Import Import
        gunModel[156] = new ModelRendererTurbo(this, 161, 233, textureX, textureY); // Import Import
        gunModel[157] = new ModelRendererTurbo(this, 225, 233, textureX, textureY); // Import Import
        gunModel[158] = new ModelRendererTurbo(this, 441, 233, textureX, textureY); // Import Import
        gunModel[159] = new ModelRendererTurbo(this, 473, 233, textureX, textureY); // Import Import
        gunModel[160] = new ModelRendererTurbo(this, 345, 17, textureX, textureY); // Import Import
        gunModel[161] = new ModelRendererTurbo(this, 1, 241, textureX, textureY); // Import Import
        gunModel[162] = new ModelRendererTurbo(this, 489, 97, textureX, textureY); // Import Import
        gunModel[163] = new ModelRendererTurbo(this, 97, 241, textureX, textureY); // Import Import
        gunModel[164] = new ModelRendererTurbo(this, 33, 241, textureX, textureY); // Import Import
        gunModel[165] = new ModelRendererTurbo(this, 137, 241, textureX, textureY); // Import Import
        gunModel[166] = new ModelRendererTurbo(this, 249, 241, textureX, textureY); // Import Import
        gunModel[167] = new ModelRendererTurbo(this, 281, 241, textureX, textureY); // Import Import
        gunModel[168] = new ModelRendererTurbo(this, 313, 241, textureX, textureY); // Import Import
        gunModel[169] = new ModelRendererTurbo(this, 401, 241, textureX, textureY); // Import Import
        gunModel[170] = new ModelRendererTurbo(this, 49, 249, textureX, textureY); // Import Import
        gunModel[171] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import Import
        gunModel[172] = new ModelRendererTurbo(this, 121, 249, textureX, textureY); // Import Import
        gunModel[173] = new ModelRendererTurbo(this, 153, 249, textureX, textureY); // Import Import
        gunModel[174] = new ModelRendererTurbo(this, 177, 249, textureX, textureY); // Import Import
        gunModel[175] = new ModelRendererTurbo(this, 217, 249, textureX, textureY); // Import Import
        gunModel[176] = new ModelRendererTurbo(this, 265, 249, textureX, textureY); // Import Import
        gunModel[177] = new ModelRendererTurbo(this, 297, 249, textureX, textureY); // Import Import
        gunModel[178] = new ModelRendererTurbo(this, 329, 249, textureX, textureY); // Import Import
        gunModel[179] = new ModelRendererTurbo(this, 353, 249, textureX, textureY); // Import Import
        gunModel[180] = new ModelRendererTurbo(this, 377, 249, textureX, textureY); // Import Import
        gunModel[181] = new ModelRendererTurbo(this, 425, 249, textureX, textureY); // Import Import
        gunModel[182] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Import Import
        gunModel[183] = new ModelRendererTurbo(this, 457, 249, textureX, textureY); // Import Import
        gunModel[184] = new ModelRendererTurbo(this, 481, 249, textureX, textureY); // Import Import
        gunModel[185] = new ModelRendererTurbo(this, 353, 33, textureX, textureY); // Import Import
        gunModel[186] = new ModelRendererTurbo(this, 1, 257, textureX, textureY); // Import Import
        gunModel[187] = new ModelRendererTurbo(this, 65, 257, textureX, textureY); // Import Import
        gunModel[188] = new ModelRendererTurbo(this, 193, 257, textureX, textureY); // Import Import
        gunModel[189] = new ModelRendererTurbo(this, 233, 257, textureX, textureY); // Import Import
        gunModel[190] = new ModelRendererTurbo(this, 393, 257, textureX, textureY); // Import Import
        gunModel[191] = new ModelRendererTurbo(this, 33, 265, textureX, textureY); // Import Import
        gunModel[192] = new ModelRendererTurbo(this, 105, 265, textureX, textureY); // Import Import
        gunModel[193] = new ModelRendererTurbo(this, 145, 265, textureX, textureY); // Import Import
        gunModel[194] = new ModelRendererTurbo(this, 281, 257, textureX, textureY); // Import Import
        gunModel[195] = new ModelRendererTurbo(this, 297, 265, textureX, textureY); // Import Import
        gunModel[196] = new ModelRendererTurbo(this, 353, 265, textureX, textureY); // Import Import
        gunModel[197] = new ModelRendererTurbo(this, 433, 265, textureX, textureY); // Import Import
        gunModel[198] = new ModelRendererTurbo(this, 465, 265, textureX, textureY); // Import Import
        gunModel[199] = new ModelRendererTurbo(this, 257, 273, textureX, textureY); // Import Import
        gunModel[200] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import Import
        gunModel[201] = new ModelRendererTurbo(this, 329, 49, textureX, textureY); // Import Import
        gunModel[202] = new ModelRendererTurbo(this, 1, 281, textureX, textureY); // Import Import
        gunModel[203] = new ModelRendererTurbo(this, 57, 281, textureX, textureY); // Import Import
        gunModel[204] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import Import
        gunModel[205] = new ModelRendererTurbo(this, 161, 281, textureX, textureY); // Import Import
        gunModel[206] = new ModelRendererTurbo(this, 193, 281, textureX, textureY); // Import Import
        gunModel[207] = new ModelRendererTurbo(this, 393, 81, textureX, textureY); // Import Import
        gunModel[208] = new ModelRendererTurbo(this, 225, 281, textureX, textureY); // Import Import
        gunModel[209] = new ModelRendererTurbo(this, 433, 81, textureX, textureY); // Import Import
        gunModel[210] = new ModelRendererTurbo(this, 281, 281, textureX, textureY); // Import Import
        gunModel[211] = new ModelRendererTurbo(this, 313, 281, textureX, textureY); // Import Import
        gunModel[212] = new ModelRendererTurbo(this, 385, 281, textureX, textureY); // Import Import
        gunModel[213] = new ModelRendererTurbo(this, 465, 281, textureX, textureY); // Import Import
        gunModel[214] = new ModelRendererTurbo(this, 81, 289, textureX, textureY); // Import Import
        gunModel[215] = new ModelRendererTurbo(this, 489, 273, textureX, textureY); // Import Import
        gunModel[216] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import Import
        gunModel[217] = new ModelRendererTurbo(this, 249, 289, textureX, textureY); // Import Import
        gunModel[218] = new ModelRendererTurbo(this, 33, 297, textureX, textureY); // Import Import
        gunModel[219] = new ModelRendererTurbo(this, 193, 297, textureX, textureY); // Import Import
        gunModel[220] = new ModelRendererTurbo(this, 225, 297, textureX, textureY); // Import Import
        gunModel[221] = new ModelRendererTurbo(this, 465, 297, textureX, textureY); // Import Import
        gunModel[222] = new ModelRendererTurbo(this, 489, 289, textureX, textureY); // Import Import
        gunModel[223] = new ModelRendererTurbo(this, 409, 297, textureX, textureY); // Import Import
        gunModel[224] = new ModelRendererTurbo(this, 105, 305, textureX, textureY); // Import Import
        gunModel[225] = new ModelRendererTurbo(this, 185, 313, textureX, textureY); // Import Import
        gunModel[226] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import Import
        gunModel[227] = new ModelRendererTurbo(this, 409, 49, textureX, textureY); // Import Import
        gunModel[228] = new ModelRendererTurbo(this, 281, 121, textureX, textureY); // Import Import
        gunModel[229] = new ModelRendererTurbo(this, 321, 121, textureX, textureY); // Import Import
        gunModel[230] = new ModelRendererTurbo(this, 289, 137, textureX, textureY); // Import Import
        gunModel[231] = new ModelRendererTurbo(this, 249, 305, textureX, textureY); // Import Import
        gunModel[232] = new ModelRendererTurbo(this, 265, 313, textureX, textureY); // Import Import
        gunModel[233] = new ModelRendererTurbo(this, 353, 321, textureX, textureY); // Import Import
        gunModel[234] = new ModelRendererTurbo(this, 89, 329, textureX, textureY); // Import Import
        gunModel[235] = new ModelRendererTurbo(this, 177, 337, textureX, textureY); // Import Import
        gunModel[236] = new ModelRendererTurbo(this, 377, 305, textureX, textureY); // Import Import
        gunModel[237] = new ModelRendererTurbo(this, 25, 313, textureX, textureY); // Import Import
        gunModel[238] = new ModelRendererTurbo(this, 417, 129, textureX, textureY); // Import Import
        gunModel[239] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import Import
        gunModel[240] = new ModelRendererTurbo(this, 337, 297, textureX, textureY); // Import Import
        gunModel[241] = new ModelRendererTurbo(this, 457, 313, textureX, textureY); // Import Import
        gunModel[242] = new ModelRendererTurbo(this, 129, 313, textureX, textureY); // Import Import
        gunModel[243] = new ModelRendererTurbo(this, 273, 17, textureX, textureY); // Import Import
        gunModel[244] = new ModelRendererTurbo(this, 57, 321, textureX, textureY); // Import Import
        gunModel[245] = new ModelRendererTurbo(this, 409, 17, textureX, textureY); // Import Import
        gunModel[246] = new ModelRendererTurbo(this, 441, 17, textureX, textureY); // Import Import
        gunModel[247] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Import Import
        gunModel[248] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import Import
        gunModel[249] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Import Import
        gunModel[250] = new ModelRendererTurbo(this, 393, 33, textureX, textureY); // Import Import
        gunModel[251] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Import Import
        gunModel[252] = new ModelRendererTurbo(this, 305, 17, textureX, textureY); // Import Import
        gunModel[253] = new ModelRendererTurbo(this, 321, 17, textureX, textureY); // Import Import
        gunModel[254] = new ModelRendererTurbo(this, 345, 17, textureX, textureY); // Import Import
        gunModel[255] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Import Import
        gunModel[256] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Import Import
        gunModel[257] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import Import
        gunModel[258] = new ModelRendererTurbo(this, 273, 337, textureX, textureY); // Import Import
        gunModel[259] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import Import
        gunModel[260] = new ModelRendererTurbo(this, 433, 33, textureX, textureY); // Import Import
        gunModel[261] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Import Import
        gunModel[262] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import Import
        gunModel[263] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import Import
        gunModel[264] = new ModelRendererTurbo(this, 497, 41, textureX, textureY); // Import Import
        gunModel[265] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Import Import
        gunModel[266] = new ModelRendererTurbo(this, 377, 49, textureX, textureY); // Import Import
        gunModel[267] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Import Import
        gunModel[268] = new ModelRendererTurbo(this, 153, 9, textureX, textureY); // Import Import
        gunModel[269] = new ModelRendererTurbo(this, 57, 337, textureX, textureY); // Import Import
        gunModel[270] = new ModelRendererTurbo(this, 497, 49, textureX, textureY); // Import Import
        gunModel[271] = new ModelRendererTurbo(this, 225, 209, textureX, textureY); // Import Import
        gunModel[272] = new ModelRendererTurbo(this, 353, 209, textureX, textureY); // Import Import
        gunModel[273] = new ModelRendererTurbo(this, 385, 209, textureX, textureY); // Import Import
        gunModel[274] = new ModelRendererTurbo(this, 465, 209, textureX, textureY); // Import Import
        gunModel[275] = new ModelRendererTurbo(this, 249, 217, textureX, textureY); // Import Import
        gunModel[276] = new ModelRendererTurbo(this, 89, 225, textureX, textureY); // Import Import
        gunModel[277] = new ModelRendererTurbo(this, 121, 225, textureX, textureY); // Import Import
        gunModel[278] = new ModelRendererTurbo(this, 289, 225, textureX, textureY); // Import Import
        gunModel[279] = new ModelRendererTurbo(this, 345, 225, textureX, textureY); // Import Import
        gunModel[280] = new ModelRendererTurbo(this, 121, 241, textureX, textureY); // Import Import
        gunModel[281] = new ModelRendererTurbo(this, 177, 233, textureX, textureY); // Import Import
        gunModel[282] = new ModelRendererTurbo(this, 401, 233, textureX, textureY); // Import Import
        gunModel[283] = new ModelRendererTurbo(this, 465, 233, textureX, textureY); // Import Import
        gunModel[284] = new ModelRendererTurbo(this, 497, 233, textureX, textureY); // Import Import
        gunModel[285] = new ModelRendererTurbo(this, 265, 241, textureX, textureY); // Import Import
        gunModel[286] = new ModelRendererTurbo(this, 25, 241, textureX, textureY); // Import Import
        gunModel[287] = new ModelRendererTurbo(this, 49, 241, textureX, textureY); // Import Import
        gunModel[288] = new ModelRendererTurbo(this, 297, 241, textureX, textureY); // Import Import
        gunModel[289] = new ModelRendererTurbo(this, 329, 241, textureX, textureY); // Import Import

        gunModel[0].addShapeBox(12F, -18F, -5.5F, 48, 4, 12, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[0].setRotationPoint(6.5F, -12F, -0.25F);

        gunModel[1].addBox(12F, -18F, -5.5F, 2, 11, 12, 0F); // Import Import
        gunModel[1].setRotationPoint(14F, -8F, -0.25F);

        gunModel[2].addShapeBox(12F, -18F, -5.5F, 2, 4, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[2].setRotationPoint(16F, -8F, -0.25F);

        gunModel[3].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[3].setRotationPoint(18F, -8F, -0.25F);

        gunModel[4].addShapeBox(12F, -18F, -5.5F, 9, 2, 12, 0F, 3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import Import
        gunModel[4].setRotationPoint(5F, -8F, -0.25F);

        gunModel[5].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[5].setRotationPoint(12F, -1F, -0.25F);

        gunModel[6].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[6].setRotationPoint(9F, -1F, -0.25F);

        gunModel[7].addShapeBox(12F, -18F, -5.5F, 8, 1, 12, 0F, 1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import Import
        gunModel[7].setRotationPoint(6F, -6F, -0.25F);

        gunModel[8].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F); // Import Import
        gunModel[8].setRotationPoint(12F, -5F, -0.25F);

        gunModel[9].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[9].setRotationPoint(9F, -5F, -0.25F);

        gunModel[10].addShapeBox(12F, -18F, -5.5F, 6, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import Import
        gunModel[10].setRotationPoint(8F, 0F, -0.25F);

        gunModel[11].addShapeBox(12F, -18F, -5.5F, 3, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F); // Import Import
        gunModel[11].setRotationPoint(11F, 1F, -0.25F);

        gunModel[12].addShapeBox(12F, -18F, -5.5F, 2, 4, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F); // Import Import
        gunModel[12].setRotationPoint(25F, -8F, -0.25F);

        gunModel[13].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import Import
        gunModel[13].setRotationPoint(23F, -8F, -0.25F);

        gunModel[14].addShapeBox(12F, -18F, -5.5F, 2, 7, 12, 0F, -2.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import Import
        gunModel[14].setRotationPoint(25F, -4F, -0.25F);

        gunModel[15].addShapeBox(12F, -18F, -5.5F, 5, 4, 12, 0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[15].setRotationPoint(27F, -8F, -0.25F);

        gunModel[16].addBox(12F, -18F, -5.5F, 10, 4, 3, 0F); // Import Import
        gunModel[16].setRotationPoint(-24.5F, -12F, -0.25F);

        gunModel[17].addShapeBox(12F, -18F, -5.5F, 4, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F); // Import Import
        gunModel[17].setRotationPoint(23F, 3F, -0.25F);

        gunModel[18].addShapeBox(12F, -18F, -5.5F, 14, 1, 12, 0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[18].setRotationPoint(13.5F, 4F, -0.25F);

        gunModel[19].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F); // Import Import
        gunModel[19].setRotationPoint(14F, 3F, -0.25F);

        gunModel[20].addShapeBox(12F, -18F, -5.5F, 3, 5, 12, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        gunModel[20].setRotationPoint(6F, -5F, -0.25F);

        gunModel[21].addBox(12F, -18F, -5.5F, 8, 1, 12, 0F); // Import Import
        gunModel[21].setRotationPoint(-1.5F, -9F, -0.25F);

        gunModel[22].addShapeBox(12F, -18F, -5.5F, 3, 2, 12, 0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[22].setRotationPoint(3.5F, -11F, -0.25F);

        gunModel[23].addShapeBox(12F, -18F, -5.5F, 3, 2, 12, 0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[23].setRotationPoint(-1.5F, -11F, -0.25F);

        gunModel[24].addShapeBox(12F, -18F, -5.5F, 1, 1, 12, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[24].setRotationPoint(-1.5F, -12F, -0.25F);

        gunModel[25].addShapeBox(12F, -18F, -5.5F, 1, 1, 12, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import Import
        gunModel[25].setRotationPoint(5.5F, -12F, -0.25F);

        gunModel[26].addShapeBox(12F, -18F, -5.5F, 4, 8, 12, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[26].setRotationPoint(-24.5F, -8F, -0.25F);

        gunModel[27].addShapeBox(12F, -18F, -5.5F, 2, 2, 12, 0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[27].setRotationPoint(-20F, -3F, -0.25F);

        gunModel[28].addShapeBox(12F, -18F, -5.5F, 2, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[28].setRotationPoint(-20F, -8F, -0.25F);

        gunModel[29].addShapeBox(12F, -18F, -5.5F, 16, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[29].setRotationPoint(-20F, -1F, -0.25F);

        gunModel[30].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[30].setRotationPoint(-4F, -1F, -0.25F);

        gunModel[31].addShapeBox(12F, -18F, -5.5F, 2, 2, 12, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[31].setRotationPoint(-2F, -1F, -0.25F);

        gunModel[32].addShapeBox(12F, -18F, -5.5F, 9, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[32].setRotationPoint(2F, 6F, -0.25F);

        gunModel[33].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F); // Import Import
        gunModel[33].setRotationPoint(0F, 6F, -0.25F);

        gunModel[34].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[34].setRotationPoint(11F, 6F, -0.25F);

        gunModel[35].addShapeBox(12F, -18F, -5.5F, 1, 1, 12, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[35].setRotationPoint(13F, 5F, -0.25F);

        gunModel[36].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[36].setRotationPoint(13.5F, 4.5F, -0.25F);

        gunModel[37].addShapeBox(12F, -18F, -5.5F, 28, 7, 12, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[37].setRotationPoint(-52.5F, -7F, -0.25F);

        gunModel[38].addShapeBox(12F, -18F, -5.5F, 13, 8, 12, 0F, 0.0F, -7.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, 4.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 4.0F, -1.0F); // Import Import
        gunModel[38].setRotationPoint(33F, -2F, -0.25F);

        gunModel[39].addShapeBox(12F, -18F, -5.5F, 3, 5, 12, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[39].setRotationPoint(30F, 5F, -0.25F);

        gunModel[40].addShapeBox(12F, -18F, -5.5F, 3, 4, 12, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F); // Import Import
        gunModel[40].setRotationPoint(27F, 6F, -0.25F);

        gunModel[41].addShapeBox(12F, -18F, -5.5F, 2, 2, 12, 0F, -0.25F, -0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import Import
        gunModel[41].setRotationPoint(27F, 4F, -0.25F);

        gunModel[42].addShapeBox(12F, -18F, -5.5F, 4, 6, 12, 0F, 0.0F, -1.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.5F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.0F, -2.5F, -1.0F); // Import Import
        gunModel[42].setRotationPoint(23F, 4F, -0.25F);

        gunModel[43].addShapeBox(12F, -18F, -5.5F, 4, 2, 12, 0F, 0.0F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import Import
        gunModel[43].setRotationPoint(23F, 4F, -0.25F);

        gunModel[44].addShapeBox(12F, -18F, -5.5F, 7, 8, 12, 0F, 0.0F, -7.0F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, 4.0F, -1.0F, 0.0F, 3.0F, -1.0F, 0.0F, 3.0F, -1.0F, 0.0F, 4.0F, -1.0F); // Import Import
        gunModel[44].setRotationPoint(46F, -7F, -0.25F);

        gunModel[45].addShapeBox(12F, -18F, -5.5F, 2, 2, 12, 0F, 0.0F, -6.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -6.5F, 0.0F, 0.0F, 4.5F, 0.0F, 0.0F, 4.5F, 0.0F, 0.0F, 4.5F, 0.0F, 0.0F, 4.5F, 0.0F); // Import Import
        gunModel[45].setRotationPoint(53F, -9F, -0.25F);

        gunModel[46].addShapeBox(12F, -18F, -5.5F, 1, 11, 12, 0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F); // Import Import
        gunModel[46].setRotationPoint(55F, -16F, -0.25F);

        gunModel[47].addShapeBox(12F, -18F, -5.5F, 2, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        gunModel[47].setRotationPoint(53F, -8F, -0.25F);

        gunModel[48].addShapeBox(12F, -18F, -5.5F, 170, 2, 7, 0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F); // Import Import
        gunModel[48].setRotationPoint(51.5F, -14.5F, 2.25F);

        gunModel[49].addShapeBox(12F, -18F, -5.5F, 170, 2, 7, 0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, -2.25F, 0.25F, 0.25F, -2.25F, 0.25F, 0.25F, -2.25F, 0.25F, 0.25F, -2.25F); // Import Import
        gunModel[49].setRotationPoint(51.5F, -12F, 2.25F);

        gunModel[50].addShapeBox(12F, -18F, -5.5F, 170, 2, 7, 0F, 0.25F, 0.25F, -2.25F, 0.25F, 0.25F, -2.25F, 0.25F, 0.25F, -2.25F, 0.25F, 0.25F, -2.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F); // Import Import
        gunModel[50].setRotationPoint(51.5F, -17F, 2.25F);

        gunModel[51].addShapeBox(12F, -18F, -5.5F, 3, 7, 12, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[51].setRotationPoint(53F, -3F, -0.25F);

        gunModel[52].addShapeBox(12F, -18F, -5.5F, 1, 3, 12, 0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, -1.0F, -1.0F, 0.5F, -1.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import Import
        gunModel[52].setRotationPoint(14F, 4.5F, -0.25F);

        gunModel[53].addShapeBox(12F, -18F, -5.5F, 5, 2, 12, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import Import
        gunModel[53].setRotationPoint(16F, 4.5F, -0.25F);

        gunModel[54].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[54].setRotationPoint(21F, 4F, -0.25F);

        gunModel[55].addShapeBox(12F, -18F, -5.5F, 2, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.0F); // Import Import
        gunModel[55].setRotationPoint(21F, 4.5F, -0.25F);

        gunModel[56].addShapeBox(12F, -18F, -5.5F, 12, 12, 11, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import Import
        gunModel[56].setRotationPoint(15F, -8F, 0.25F);

        gunModel[57].addShapeBox(12F, -18F, -5.5F, 9, 14, 11, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -3.0F, -0.25F, 0.0F, -3.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import Import
        gunModel[57].setRotationPoint(30F, -8F, 0.25F);

        gunModel[58].addShapeBox(12F, -18F, -5.5F, 3, 14, 11, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import Import
        gunModel[58].setRotationPoint(27F, -8F, 0.25F);

        gunModel[59].addShapeBox(12F, -18F, -5.5F, 16, 11, 11, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -6.0F, -0.25F, 0.0F, -6.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import Import
        gunModel[59].setRotationPoint(39F, -8F, 0.25F);

        gunModel[60].addShapeBox(12F, -18F, -5.5F, 11, 14, 11, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import Import
        gunModel[60].setRotationPoint(2F, -8F, 0.25F);

        gunModel[61].addShapeBox(12F, -18F, -5.5F, 5, 14, 11, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -6.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -6.5F, -0.25F); // Import Import
        gunModel[61].setRotationPoint(-3F, -8F, 0.25F);

        gunModel[62].addShapeBox(12F, -18F, -5.5F, 17, 7, 11, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F); // Import Import
        gunModel[62].setRotationPoint(-20F, -8F, 0.25F);

        gunModel[63].addShapeBox(12F, -18F, -5.5F, 65, 2, 2, 0F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F); // Import Import
        gunModel[63].setRotationPoint(-20.5F, -14F, 8.75F);

        gunModel[64].addShapeBox(12F, -18F, -5.5F, 8, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[64].setRotationPoint(-1.5F, -12F, 0.75F);

        gunModel[65].addShapeBox(12F, -18F, -5.5F, 5, 2, 2, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 4.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.25F, 4.0F, 0.0F, 0.25F); // Import Import
        gunModel[65].setRotationPoint(-20.5F, -14F, 0.75F);

        gunModel[66].addShapeBox(12F, -18F, -5.5F, 1, 13, 11, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import Import
        gunModel[66].setRotationPoint(13F, -8F, 0.25F);

        gunModel[67].addShapeBox(12F, -18F, -5.5F, 1, 3, 12, 0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.5F, -1.0F); // Import Import
        gunModel[67].setRotationPoint(13F, 4.5F, -0.25F);

        gunModel[68].addShapeBox(12F, -18F, -5.5F, 2, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 1.0F, -1.0F); // Import Import
        gunModel[68].setRotationPoint(11F, 7F, -0.25F);

        gunModel[69].addShapeBox(12F, -18F, -5.5F, 9, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[69].setRotationPoint(2F, 7F, -0.25F);

        gunModel[70].addShapeBox(12F, -18F, -5.5F, 2, 3, 12, 0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[70].setRotationPoint(0F, 7F, -0.25F);

        gunModel[71].addShapeBox(12F, -18F, -5.5F, 2, 6, 12, 0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, -1.0F); // Import Import
        gunModel[71].setRotationPoint(-2F, 4F, -0.25F);

        gunModel[72].addShapeBox(12F, -18F, -5.5F, 2, 6, 12, 0F, 0.0F, 3.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -6.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -6.0F, -1.0F); // Import Import
        gunModel[72].setRotationPoint(-4F, 3F, -0.25F);

        gunModel[73].addShapeBox(12F, -18F, -5.5F, 15, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[73].setRotationPoint(-19F, 0F, -0.25F);

        gunModel[74].addShapeBox(12F, -18F, -5.5F, 4, 3, 10, 0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F); // Import Import
        gunModel[74].setRotationPoint(45.75F, -15F, 0.75F);

        gunModel[75].addShapeBox(12F, -18F, -5.5F, 4, 3, 10, 0F, 0.25F, 0.25F, -3.25F, 0.25F, 0.25F, -3.25F, 0.25F, 0.25F, -3.25F, 0.25F, 0.25F, -3.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F); // Import Import
        gunModel[75].setRotationPoint(45.75F, -18.5F, 0.75F);

        gunModel[76].addShapeBox(12F, -18F, -5.5F, 1, 2, 7, 0F, 0.0F, 0.75F, 1.75F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.0F, 0.75F, 1.75F, 0.0F, 0.75F, 1.75F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.0F, 0.75F, 1.75F); // Import Import
        gunModel[76].setRotationPoint(50F, -14.5F, 2.25F);

        gunModel[77].addShapeBox(12F, -18F, -5.5F, 2, 2, 7, 0F, -0.5F, -0.25F, 1.75F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.5F, -0.25F, 1.75F, -0.5F, 1.75F, -1.75F, -0.25F, 0.25F, -2.25F, -0.25F, 0.25F, -2.25F, -0.5F, 1.75F, -1.75F); // Import Import
        gunModel[77].setRotationPoint(49.5F, -12F, 2.25F);

        gunModel[78].addShapeBox(12F, -18F, -5.5F, 2, 2, 7, 0F, -0.5F, 1.75F, -1.75F, -0.25F, 0.25F, -2.25F, -0.25F, 0.25F, -2.25F, -0.5F, 1.75F, -1.75F, -0.5F, -0.25F, 1.75F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.5F, -0.25F, 1.75F); // Import Import
        gunModel[78].setRotationPoint(49.5F, -17F, 2.25F);

        gunModel[79].addShapeBox(12F, -18F, -5.5F, 55, 3, 3, 0F, 0.0F, 0.5F, -2.0F, 1.0F, 0.5F, -2.0F, 1.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[79].setRotationPoint(-10.5F, -17F, 0.75F);

        gunModel[80].addShapeBox(12F, -18F, -5.5F, 61, 3, 3, 0F, 0.0F, 0.5F, -0.5F, 1.0F, 0.5F, -0.5F, 1.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 5.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F); // Import Import
        gunModel[80].setRotationPoint(-16.5F, -17F, 7.75F);

        gunModel[81].addBox(12F, -18F, -5.5F, 23, 4, 3, 0F); // Import Import
        gunModel[81].setRotationPoint(-24.5F, -12F, 8.75F);

        gunModel[82].addShapeBox(12F, -18F, -5.5F, 6, 2, 3, 0F, -2.5F, 0.0F, -1.15F, 1.0F, 0.0F, -1.15F, 1.0F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[82].setRotationPoint(-21.5F, -16F, 0.75F);

        gunModel[83].addShapeBox(12F, -18F, -5.5F, 56, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[83].setRotationPoint(-10.5F, -14F, 0.75F);

        gunModel[84].addShapeBox(12F, -18F, -5.5F, 55, 1, 5, 0F, 0.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[84].setRotationPoint(-10.5F, -17F, 3.25F);

        gunModel[85].addShapeBox(12F, -18F, -5.5F, 54, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[85].setRotationPoint(-8.5F, -19.5F, 3.25F);

        gunModel[86].addShapeBox(12F, -18F, -5.5F, 6, 1, 5, 0F, -2F, 1F, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, -2F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[86].setRotationPoint(-8.5F, -21F, 3.25F);

        gunModel[87].addShapeBox(12F, -18F, -5.5F, 54, 1, 5, 0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[87].setRotationPoint(-8.5F, -20.5F, 3.25F);

        gunModel[88].addShapeBox(12F, -18F, -5.5F, 54, 1, 7, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[88].setRotationPoint(-8.5F, -21F, 2.25F);

        gunModel[89].addShapeBox(12F, -18F, -5.5F, 36, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[89].setRotationPoint(97.5F, -18.5F, 3.25F);

        gunModel[90].addShapeBox(12F, -18F, -5.5F, 36, 1, 5, 0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[90].setRotationPoint(97.5F, -19.5F, 3.25F);

        gunModel[91].addShapeBox(12F, -18F, -5.5F, 36, 1, 7, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[91].setRotationPoint(97.5F, -20F, 2.25F);

        gunModel[92].addShapeBox(12F, -18F, -5.5F, 2, 8, 12, 0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -3.75F, -1.0F, 0.0F, -4.0F, -1.0F, 0.0F, -4.0F, -1.0F, 0.0F, -3.75F, -1.0F); // Import Import
        gunModel[92].setRotationPoint(56F, -0.5F, -0.25F);

        gunModel[93].addShapeBox(12F, -18F, -5.5F, 3, 4, 12, 0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F); // Import Import
        gunModel[93].setRotationPoint(58F, -16F, -0.25F);

        gunModel[94].addShapeBox(12F, -18F, -5.5F, 2, 7, 12, 0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 2.0F, 0.0F); // Import Import
        gunModel[94].setRotationPoint(56F, -16F, -0.25F);

        gunModel[95].addShapeBox(12F, -18F, -5.5F, 67, 8, 12, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 3.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 3.0F, 2.0F); // Import Import
        gunModel[95].setRotationPoint(67F, -13F, -0.25F);

        gunModel[96].addShapeBox(12F, -18F, -5.5F, 61, 4, 12, 0F, 0.0F, -1.0F, 2.0F, 0.0F, 1.85F, 2.0F, 0.0F, 1.85F, 2.0F, 0.0F, -1.0F, 2.0F, 0.0F, 1.0F, -1.0F, 0.0F, -1.85F, -1.0F, 0.0F, -1.85F, -1.0F, 0.0F, 1.0F, -1.0F); // Import Import
        gunModel[96].setRotationPoint(67F, -3F, -0.25F);

        gunModel[97].addShapeBox(12F, -18F, -5.5F, 3, 4, 12, 0F, 0.0F, -0.15F, 2.0F, 0.0F, -0.1F, 2.0F, 0.0F, -0.1F, 2.0F, 0.0F, -0.15F, 2.0F, 0.0F, 0.15F, -1.0F, 0.0F, -1.1F, -1.0F, 0.0F, -1.1F, -1.0F, 0.0F, 0.15F, -1.0F); // Import Import
        gunModel[97].setRotationPoint(128F, -5F, -0.25F);

        gunModel[98].addShapeBox(12F, -18F, -5.5F, 3, 4, 12, 0F, 0.0F, -0.1F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -0.1F, 2.0F, 0.0F, -1.1F, -1.0F, 0.0F, -3.1F, -1.0F, 0.0F, -3.1F, -1.0F, 0.0F, -1.1F, -1.0F); // Import Import
        gunModel[98].setRotationPoint(131F, -5F, -0.25F);

        gunModel[99].addShapeBox(12F, -18F, -5.5F, 2, 4, 12, 0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 2.0F, 0.0F, -3.1F, -1.0F, -2.0F, -3.1F, -1.0F, -2.0F, -3.1F, -1.0F, 0.0F, -3.1F, -1.0F); // Import Import
        gunModel[99].setRotationPoint(134F, -5F, -0.25F);

        gunModel[100].addShapeBox(12F, -18F, -5.5F, 1, 8, 12, 0F, 0.0F, 0.0F, -1.0F, 0.0F, -4.0F, -1.0F, 0.0F, -4.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 2.0F); // Import Import
        gunModel[100].setRotationPoint(134F, -13F, -0.25F);

        gunModel[101].addShapeBox(12F, -18F, -5.5F, 4, 11, 12, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.5F, 2.0F); // Import Import
        gunModel[101].setRotationPoint(63F, -13F, -0.25F);

        gunModel[102].addShapeBox(12F, -18F, -5.5F, 2, 12, 12, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.3F, 1.15F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, 2.0F, 0.0F, 0.3F, 1.15F); // Import Import
        gunModel[102].setRotationPoint(61F, -13F, -0.25F);

        gunModel[103].addShapeBox(12F, -18F, -5.5F, 3, 11, 12, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.3F, 1.15F, 0.0F, 0.3F, 1.15F, 0.0F, 1.5F, 0.0F); // Import Import
        gunModel[103].setRotationPoint(58F, -12F, -0.25F);

        gunModel[104].addShapeBox(12F, -18F, -5.5F, 2, 8, 12, 0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[104].setRotationPoint(56F, -10F, -0.25F);

        gunModel[105].addShapeBox(12F, -18F, -5.5F, 4, 4, 12, 0F, 0.0F, -0.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -0.5F, 2.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.5F, -1.0F); // Import Import
        gunModel[105].setRotationPoint(63F, -2F, -0.25F);

        gunModel[106].addShapeBox(12F, -18F, -5.5F, 5, 4, 12, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 1.0F, -1.0F); // Import Import
        gunModel[106].setRotationPoint(58F, -1.5F, -0.25F);

        gunModel[107].addShapeBox(12F, -18F, -5.5F, 4, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[107].setRotationPoint(-52.5F, 0F, -0.25F);

        gunModel[108].addShapeBox(12F, -18F, -5.5F, 4, 4, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import Import
        gunModel[108].setRotationPoint(-56.5F, 0F, -0.25F);

        gunModel[109].addShapeBox(12F, -18F, -5.5F, 4, 7, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[109].setRotationPoint(-60.5F, 0F, -0.25F);

        gunModel[110].addShapeBox(12F, -18F, -5.5F, 3, 3, 12, 0F, 0.0F, 2.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 2.0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import Import
        gunModel[110].setRotationPoint(-22F, 12F, -0.25F);

        gunModel[111].addShapeBox(12F, -18F, -5.5F, 3, 5, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[111].setRotationPoint(-25F, 5F, -0.25F);

        gunModel[112].addShapeBox(12F, -18F, -5.5F, 3, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import Import
        gunModel[112].setRotationPoint(-25F, 10F, -0.25F);

        gunModel[113].addShapeBox(12F, -18F, -5.5F, 3, 3, 12, 0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[113].setRotationPoint(-25F, 2F, -0.25F);

        gunModel[114].addShapeBox(12F, -18F, -5.5F, 3, 3, 12, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 2.0F, -2.0F); // Import Import
        gunModel[114].setRotationPoint(-22F, 0F, -0.25F);

        gunModel[115].addShapeBox(12F, -18F, -5.5F, 3, 2, 12, 0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[115].setRotationPoint(-7F, 12F, -0.25F);

        gunModel[116].addShapeBox(12F, -18F, -5.5F, 3, 5, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[116].setRotationPoint(-28F, 5F, -0.25F);

        gunModel[117].addShapeBox(12F, -18F, -5.5F, 3, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[117].setRotationPoint(-28F, 10F, -0.25F);

        gunModel[118].addShapeBox(12F, -18F, -5.5F, 6, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[118].setRotationPoint(-28F, 0F, -0.25F);

        gunModel[119].addShapeBox(12F, -18F, -5.5F, 3, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[119].setRotationPoint(-28F, 2F, -0.25F);

        gunModel[120].addShapeBox(12F, -18F, -5.5F, 6, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[120].setRotationPoint(-28F, 13F, -0.25F);

        gunModel[121].addShapeBox(12F, -18F, -5.5F, 21, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[121].setRotationPoint(-28F, 14F, -0.25F);

        gunModel[122].addShapeBox(12F, -18F, -5.5F, 9, 2, 12, 0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[122].setRotationPoint(-16F, 12F, -0.25F);

        gunModel[123].addShapeBox(12F, -18F, -5.5F, 3, 2, 12, 0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[123].setRotationPoint(-19F, 12F, -0.25F);

        gunModel[124].addShapeBox(12F, -18F, -5.5F, 3, 2, 12, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[124].setRotationPoint(-7F, 13F, -0.25F);

        gunModel[125].addShapeBox(12F, -18F, -5.5F, 3, 2, 12, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[125].setRotationPoint(-4F, 11.5F, -0.25F);

        gunModel[126].addShapeBox(12F, -18F, -5.5F, 3, 2, 12, 0F, 0.0F, -1.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[126].setRotationPoint(-4F, 10.5F, -0.25F);

        gunModel[127].addShapeBox(12F, -18F, -5.5F, 1, 1, 12, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[127].setRotationPoint(-1F, 9.5F, -0.25F);

        gunModel[128].addShapeBox(12F, -18F, -5.5F, 1, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[128].setRotationPoint(-1F, 10.5F, -0.25F);

        gunModel[129].addShapeBox(12F, -18F, -5.5F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[129].setRotationPoint(0F, 9.5F, 0.75F);

        gunModel[130].addShapeBox(12F, -18F, -5.5F, 3, 4, 12, 0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[130].setRotationPoint(-31F, 11F, -0.25F);

        gunModel[131].addShapeBox(12F, -18F, -5.5F, 3, 6, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[131].setRotationPoint(-34F, 0F, -0.25F);

        gunModel[132].addShapeBox(12F, -18F, -5.5F, 1, 5, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[132].setRotationPoint(-35F, 0F, -0.25F);

        gunModel[133].addShapeBox(12F, -18F, -5.5F, 2, 4, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import Import
        gunModel[133].setRotationPoint(-37F, 0F, -0.25F);

        gunModel[134].addShapeBox(12F, -18F, -5.5F, 2, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import Import
        gunModel[134].setRotationPoint(-39F, 0F, -0.25F);

        gunModel[135].addShapeBox(12F, -18F, -5.5F, 2, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import Import
        gunModel[135].setRotationPoint(-41F, 0F, -0.25F);

        gunModel[136].addShapeBox(12F, -18F, -5.5F, 3, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import Import
        gunModel[136].setRotationPoint(-14F, 3F, 3.75F);

        gunModel[137].addShapeBox(12F, -18F, -5.5F, 2, 1, 4, 0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import Import
        gunModel[137].setRotationPoint(-14F, 4F, 3.75F);

        gunModel[138].addShapeBox(12F, -18F, -5.5F, 1, 1, 4, 0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[138].setRotationPoint(-14F, 5F, 3.75F);

        gunModel[139].addShapeBox(12F, -18F, -5.5F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import Import
        gunModel[139].setRotationPoint(-14.5F, 9F, 3.75F);

        gunModel[140].addShapeBox(12F, -18F, -5.5F, 1, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[140].setRotationPoint(-14.5F, 7F, 3.75F);

        gunModel[141].addShapeBox(12F, -18F, -5.5F, 1, 1, 4, 0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[141].setRotationPoint(-14.5F, 6F, 3.75F);

        gunModel[142].addShapeBox(12F, -18F, -5.5F, 1, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, -1.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Import Import
        gunModel[142].setRotationPoint(-14F, 10F, 3.75F);

        gunModel[143].addShapeBox(12F, -18F, -5.5F, 3, 8, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import Import
        gunModel[143].setRotationPoint(-31F, 0F, -0.25F);

        gunModel[144].addShapeBox(12F, -18F, -5.5F, 3, 3, 12, 0F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[144].setRotationPoint(-34F, 12F, -0.25F);

        gunModel[145].addShapeBox(12F, -18F, -5.5F, 4, 2, 12, 0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.75F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[145].setRotationPoint(-38F, 13F, -0.25F);

        gunModel[146].addShapeBox(12F, -18F, -5.5F, 4, 17, 10, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, -7.0F, 0.0F, -2.0F, -7.0F, 0.0F, -2.0F, 7.0F, 0.0F, 0.0F); // Import Import
        gunModel[146].setRotationPoint(-29F, 15F, 0.75F);

        gunModel[147].addShapeBox(12F, -18F, -5.5F, 4, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -3.0F, 0.0F, -2.0F, -3.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[147].setRotationPoint(-36F, 32F, 0.75F);

        gunModel[148].addShapeBox(12F, -18F, -5.5F, 8, 2, 10, 0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[148].setRotationPoint(-44F, 32F, 0.75F);

        gunModel[149].addShapeBox(12F, -18F, -5.5F, 11, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        gunModel[149].setRotationPoint(-49F, 28F, 0.75F);

        gunModel[150].addShapeBox(12F, -18F, -5.5F, 4, 17, 10, 0F, 5.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F); // Import Import
        gunModel[150].setRotationPoint(-33F, 15F, 0.75F);

        gunModel[151].addShapeBox(12F, -18F, -5.5F, 15, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // Import Import
        gunModel[151].setRotationPoint(-53F, 24F, 0.75F);

        gunModel[152].addShapeBox(12F, -18F, -5.5F, 19, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // Import Import
        gunModel[152].setRotationPoint(-57F, 21F, 0.75F);

        gunModel[153].addShapeBox(12F, -18F, -5.5F, 4, 1, 10, 0F, 1.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[153].setRotationPoint(-57F, 20F, 0.75F);

        gunModel[154].addShapeBox(12F, -18F, -5.5F, 2, 4, 10, 0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[154].setRotationPoint(-40F, 15F, 0.75F);

        gunModel[155].addShapeBox(12F, -18F, -5.5F, 2, 4, 10, 0F, 1.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import Import
        gunModel[155].setRotationPoint(-57F, 16F, 0.75F);

        gunModel[156].addShapeBox(12F, -18F, -5.5F, 2, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F); // Import Import
        gunModel[156].setRotationPoint(-40F, 19F, 0.75F);

        gunModel[157].addShapeBox(12F, -18F, -5.5F, 5, 4, 10, 0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[157].setRotationPoint(-58F, 12F, 0.75F);

        gunModel[158].addShapeBox(12F, -18F, -5.5F, 5, 2, 10, 0F, 1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[158].setRotationPoint(-60F, 10F, 0.75F);

        gunModel[159].addShapeBox(12F, -18F, -5.5F, 5, 2, 10, 0F, 4.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[159].setRotationPoint(-61F, 8F, 0.75F);

        gunModel[160].addShapeBox(12F, -18F, -5.5F, 3, 1, 10, 0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[160].setRotationPoint(-63.5F, 7F, 0.75F);

        gunModel[161].addShapeBox(12F, -18F, -5.5F, 4, 3, 10, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[161].setRotationPoint(-60.5F, 5F, 0.75F);

        gunModel[162].addShapeBox(12F, -18F, -5.5F, 1, 4, 10, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[162].setRotationPoint(-56.5F, 4F, 0.75F);

        gunModel[163].addShapeBox(12F, -18F, -5.5F, 6, 7, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[163].setRotationPoint(-34F, 6F, 0.75F);

        gunModel[164].addShapeBox(12F, -18F, -5.5F, 2, 3, 10, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[164].setRotationPoint(-36F, 6F, 0.75F);

        gunModel[165].addShapeBox(12F, -18F, -5.5F, 2, 3, 10, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -2.0F); // Import Import
        gunModel[165].setRotationPoint(-36F, 9F, 0.75F);

        gunModel[166].addShapeBox(12F, -18F, -5.5F, 2, 3, 10, 0F, 2.0F, 0.0F, -2.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[166].setRotationPoint(-36F, 3F, 0.75F);

        gunModel[167].addShapeBox(12F, -18F, -5.5F, 2, 2, 10, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, -2.0F, -0.4F, 0.0F, -2.0F, -0.4F, 0.0F, 2.0F, 0.0F, -2.0F); // Import Import
        gunModel[167].setRotationPoint(-37F, 12F, 0.75F);

        gunModel[168].addShapeBox(12F, -18F, -5.5F, 1, 3, 10, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import Import
        gunModel[168].setRotationPoint(-34F, 9F, 0.75F);

        gunModel[169].addShapeBox(12F, -18F, -5.5F, 3, 2, 10, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F); // Import Import
        gunModel[169].setRotationPoint(-36F, 12F, 0.75F);

        gunModel[170].addShapeBox(12F, -18F, -5.5F, 2, 2, 10, 0F, 2.0F, 0.0F, -2.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[170].setRotationPoint(-38F, 1F, 0.75F);

        gunModel[171].addShapeBox(12F, -18F, -5.5F, 2, 1, 10, 0F, 2.0F, 0.0F, -2.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[171].setRotationPoint(-40F, 0F, 0.75F);

        gunModel[172].addShapeBox(12F, -18F, -5.5F, 2, 3, 10, 0F, -2.0F, 0.0F, -2.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, -2.0F, -0.5F, 0.0F, -2.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -0.5F, 0.0F, -2.0F); // Import Import
        gunModel[172].setRotationPoint(-41F, 15F, 0.75F);

        gunModel[173].addShapeBox(12F, -18F, -5.5F, 1, 3, 10, 0F, 1.0F, -1.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 1.0F, -1.0F, -2.0F, 1.0F, 0.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import Import
        gunModel[173].setRotationPoint(-42F, 18F, 0.75F);

        gunModel[174].addShapeBox(12F, -18F, -5.5F, 1, 2, 10, 0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import Import
        gunModel[174].setRotationPoint(-45F, 19F, 0.75F);

        gunModel[175].addShapeBox(12F, -18F, -5.5F, 1, 3, 10, 0F, 1.0F, 0.0F, -2.0F, 1.0F, -1.0F, -2.0F, 1.0F, -1.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, -1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F); // Import Import
        gunModel[175].setRotationPoint(-48F, 18F, 0.75F);

        gunModel[176].addShapeBox(12F, -18F, -5.5F, 2, 3, 10, 0F, 1.0F, 1.0F, -2.0F, 1.0F, -3.0F, -2.0F, 1.0F, -3.0F, -2.0F, 1.0F, 1.0F, -2.0F, 1.0F, -2.0F, 0.0F, 1.0F, 2.0F, 0.0F, 1.0F, 2.0F, 0.0F, 1.0F, -2.0F, 0.0F); // Import Import
        gunModel[176].setRotationPoint(-52F, 15F, 0.75F);

        gunModel[177].addShapeBox(12F, -18F, -5.5F, 1, 3, 10, 0F, 0.0F, 1.0F, -2.0F, 0.0F, -3.0F, -2.0F, 0.0F, -3.0F, -2.0F, 0.0F, 1.0F, -2.0F, 1.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 1.0F, -2.0F, 0.0F); // Import Import
        gunModel[177].setRotationPoint(-54F, 11F, 0.75F);

        gunModel[178].addShapeBox(12F, -18F, -5.5F, 1, 2, 10, 0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        gunModel[178].setRotationPoint(-56F, 10F, 0.75F);

        gunModel[179].addShapeBox(12F, -18F, -5.5F, 1, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[179].setRotationPoint(-55.5F, 6F, 0.75F);

        gunModel[180].addShapeBox(12F, -18F, -5.5F, 1, 2, 10, 0F, -1.0F, 0.0F, 0.0F, 2.5F, 0.0F, -2.0F, 2.5F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[180].setRotationPoint(-55.5F, 4F, 0.75F);

        gunModel[181].addShapeBox(12F, -18F, -5.5F, 2, 3, 10, 0F, -5.0F, 0.0F, 0.0F, 5.5F, 0.0F, -2.0F, 5.5F, 0.0F, -2.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[181].setRotationPoint(-54.5F, 1F, 0.75F);

        gunModel[182].addShapeBox(12F, -18F, -5.5F, 2, 1, 10, 0F, -3.0F, 0.0F, 0.0F, 3.5F, 0.0F, -2.0F, 3.5F, 0.0F, -2.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[182].setRotationPoint(-49.5F, 0F, 0.75F);

        gunModel[183].addShapeBox(12F, -18F, -5.5F, 1, 2, 10, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        gunModel[183].setRotationPoint(-56.5F, 4F, 0.75F);

        gunModel[184].addShapeBox(12F, -18F, -5.5F, 1, 3, 10, 0F, -5.0F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[184].setRotationPoint(-56F, 1F, 0.75F);

        gunModel[185].addShapeBox(12F, -18F, -5.5F, 2, 1, 10, 0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[185].setRotationPoint(-51.5F, 0F, 0.75F);

        gunModel[186].addShapeBox(12F, -18F, -5.5F, 3, 8, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[186].setRotationPoint(-63.5F, 0F, -0.25F);

        gunModel[187].addShapeBox(12F, -18F, -5.5F, 4, 8, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[187].setRotationPoint(-67.5F, 0F, -0.25F);

        gunModel[188].addShapeBox(12F, -18F, -5.5F, 4, 8, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F); // Import Import
        gunModel[188].setRotationPoint(-71.5F, 0F, -0.25F);

        gunModel[189].addShapeBox(12F, -18F, -5.5F, 4, 9, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 2.5F, 0.0F); // Import Import
        gunModel[189].setRotationPoint(-75.5F, 0F, -0.25F);

        gunModel[190].addShapeBox(12F, -18F, -5.5F, 4, 10, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 5.0F, 0.0F); // Import Import
        gunModel[190].setRotationPoint(-79.5F, 0F, -0.25F);

        gunModel[191].addShapeBox(12F, -18F, -5.5F, 3, 15, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F); // Import Import
        gunModel[191].setRotationPoint(-82.5F, 0F, -0.25F);

        gunModel[192].addShapeBox(12F, -18F, -5.5F, 13, 24, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[192].setRotationPoint(-95.5F, 0F, -0.25F);

        gunModel[193].addShapeBox(12F, -18F, -5.5F, 15, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[193].setRotationPoint(-95.5F, 27F, 1.75F);

        gunModel[194].addShapeBox(12F, -18F, -5.5F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[194].setRotationPoint(-82.5F, 20F, -0.25F);

        gunModel[195].addShapeBox(12F, -18F, -5.5F, 15, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[195].setRotationPoint(-95.5F, 24F, -0.25F);

        gunModel[196].addShapeBox(12F, -18F, -5.5F, 4, 31, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[196].setRotationPoint(-99.5F, -7F, 0.75F);

        gunModel[197].addShapeBox(12F, -18F, -5.5F, 3, 31, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[197].setRotationPoint(-102.5F, -7F, -0.25F);

        gunModel[198].addShapeBox(12F, -18F, -5.5F, 4, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[198].setRotationPoint(-99.5F, 24F, 0.75F);

        gunModel[199].addShapeBox(12F, -18F, -5.5F, 3, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[199].setRotationPoint(-102.5F, 24F, -0.25F);

        gunModel[200].addShapeBox(12F, -18F, -5.5F, 4, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F); // Import Import
        gunModel[200].setRotationPoint(-99.5F, 27F, 2.75F);

        gunModel[201].addShapeBox(12F, -18F, -5.5F, 3, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[201].setRotationPoint(-102.5F, 27F, 1.75F);

        gunModel[202].addShapeBox(12F, -18F, -5.5F, 3, 31, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[202].setRotationPoint(-105.5F, -7F, -0.25F);

        gunModel[203].addShapeBox(12F, -18F, -5.5F, 3, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[203].setRotationPoint(-105.5F, 24F, -0.25F);

        gunModel[204].addShapeBox(12F, -18F, -5.5F, 3, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[204].setRotationPoint(-105.5F, 27F, 1.75F);

        gunModel[205].addShapeBox(12F, -18F, -5.5F, 2, 31, 12, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[205].setRotationPoint(-108.5F, -7F, -0.25F);

        gunModel[206].addShapeBox(12F, -18F, -5.5F, 2, 3, 12, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F); // Import Import
        gunModel[206].setRotationPoint(-109.5F, 24F, -0.25F);

        gunModel[207].addShapeBox(12F, -18F, -5.5F, 3, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F, -3.0F); // Import Import
        gunModel[207].setRotationPoint(-111.5F, 27F, 1.75F);

        gunModel[208].addShapeBox(12F, -18F, -5.5F, 2, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.75F, 0.0F, -2.0F, 0.75F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[208].setRotationPoint(-108.5F, 24F, -0.25F);

        gunModel[209].addShapeBox(12F, -18F, -5.5F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.75F, 0.0F, -3.0F, 0.75F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[209].setRotationPoint(-108.5F, 27F, 1.75F);

        gunModel[210].addShapeBox(12F, -18F, -5.5F, 3, 15, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        gunModel[210].setRotationPoint(-111.5F, -1F, -0.25F);

        gunModel[211].addShapeBox(12F, -18F, -5.5F, 2, 10, 12, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[211].setRotationPoint(-110.5F, 14F, -0.25F);

        gunModel[212].addShapeBox(12F, -18F, -5.5F, 5, 4, 12, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        gunModel[212].setRotationPoint(-113.5F, -5F, -0.25F);

        gunModel[213].addShapeBox(12F, -18F, -5.5F, 4, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[213].setRotationPoint(-112.5F, -7F, -0.25F);

        gunModel[214].addShapeBox(12F, -18F, -5.5F, 1, 31, 10, 0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import Import
        gunModel[214].setRotationPoint(-106F, -7F, 0.75F);

        gunModel[215].addShapeBox(12F, -18F, -5.5F, 1, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[215].setRotationPoint(-106F, 24F, 0.75F);

        gunModel[216].addShapeBox(12F, -18F, -5.5F, 1, 1, 6, 0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -3.0F, -0.5F, 0.0F, -3.0F, -0.5F, 0.0F, -3.0F, -0.25F, 0.0F, -3.0F); // Import Import
        gunModel[216].setRotationPoint(-106F, 27F, 2.75F);

        gunModel[217].addShapeBox(12F, -18F, -5.5F, 3, 2, 12, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[217].setRotationPoint(-102.5F, -9F, -0.25F);

        gunModel[218].addShapeBox(12F, -18F, -5.5F, 3, 2, 12, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[218].setRotationPoint(-105.5F, -9F, -0.25F);

        gunModel[219].addShapeBox(12F, -18F, -5.5F, 3, 2, 12, 0F, 0.0F, 0.0F, -2.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[219].setRotationPoint(-108.5F, -9F, -0.25F);

        gunModel[220].addShapeBox(12F, -18F, -5.5F, 4, 2, 12, 0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[220].setRotationPoint(-112.5F, -9F, -0.25F);

        gunModel[221].addShapeBox(12F, -18F, -5.5F, 4, 2, 10, 0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[221].setRotationPoint(-99.5F, -9F, 0.75F);

        gunModel[222].addShapeBox(12F, -18F, -5.5F, 1, 2, 10, 0F, -0.75F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -0.75F, 0.0F, -2.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import Import
        gunModel[222].setRotationPoint(-106.5F, -9F, 0.75F);

        gunModel[223].addShapeBox(12F, -18F, -5.5F, 5, 7, 12, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[223].setRotationPoint(-95.5F, -7F, -0.25F);

        gunModel[224].addShapeBox(12F, -18F, -5.5F, 4, 2, 12, 0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[224].setRotationPoint(-95.5F, -9F, -0.25F);

        gunModel[225].addShapeBox(12F, -18F, -5.5F, 20, 3, 12, 0F, 0.0F, -1.0F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[225].setRotationPoint(-52.5F, -9F, -0.25F);

        gunModel[226].addShapeBox(12F, -18F, -5.5F, 8, 3, 3, 0F, 0.0F, -1.5F, -2.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.3F, 0.0F); // Import Import
        gunModel[226].setRotationPoint(-32.5F, -10F, -0.25F);

        gunModel[227].addShapeBox(12F, -18F, -5.5F, 8, 2, 3, 0F, 0.0F, -2.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F); // Import Import
        gunModel[227].setRotationPoint(-32.5F, -9F, 8.75F);

        gunModel[228].addShapeBox(12F, -18F, -5.5F, 8, 3, 3, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.5F, -2.0F, 0.0F, 0.3F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.3F, 0.0F); // Import Import
        gunModel[228].setRotationPoint(-32.5F, -10F, 8.75F);

        gunModel[229].addShapeBox(12F, -18F, -5.5F, 8, 2, 3, 0F, 0.0F, -2.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F); // Import Import
        gunModel[229].setRotationPoint(-32.5F, -9F, -0.25F);

        gunModel[230].addShapeBox(12F, -18F, -5.5F, 8, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[230].setRotationPoint(-32.5F, -8F, 2.75F);

        gunModel[231].addShapeBox(12F, -18F, -5.5F, 3, 5, 12, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[231].setRotationPoint(-55.5F, -5F, -0.25F);

        gunModel[232].addShapeBox(12F, -18F, -5.5F, 35, 6, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[232].setRotationPoint(-90.5F, -6F, -1.75F);

        gunModel[233].addShapeBox(12F, -18F, -5.5F, 35, 5, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[233].setRotationPoint(-90.5F, 0F, -1.75F);

        gunModel[234].addShapeBox(12F, -18F, -5.5F, 35, 3, 15, 0F, 0.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[234].setRotationPoint(-90.5F, -9F, -1.75F);

        gunModel[235].addShapeBox(12F, -18F, -5.5F, 37, 1, 15, 0F, 0.0F, 0.5F, -5.0F, 2.0F, 0.5F, -5.0F, 2.0F, 0.5F, -5.0F, 0.0F, 0.5F, -5.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[235].setRotationPoint(-90.5F, -10F, -1.75F);

        gunModel[236].addShapeBox(12F, -18F, -5.5F, 3, 3, 9, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[236].setRotationPoint(-55.5F, -7F, 1.25F);

        gunModel[237].addShapeBox(12F, -18F, -5.5F, 1, 31, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[237].setRotationPoint(-99F, -7F, -0.25F);

        gunModel[238].addShapeBox(12F, -18F, -5.5F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[238].setRotationPoint(-99F, 24F, -0.25F);

        gunModel[239].addShapeBox(12F, -18F, -5.5F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[239].setRotationPoint(-99F, 27F, 1.75F);

        gunModel[240].addShapeBox(12F, -18F, -5.5F, 1, 2, 12, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[240].setRotationPoint(-99F, -9F, -0.25F);

        gunModel[241].addShapeBox(12F, -18F, -5.5F, 1, 31, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[241].setRotationPoint(-97F, -7F, -0.25F);

        gunModel[242].addShapeBox(12F, -18F, -5.5F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[242].setRotationPoint(-97F, 24F, -0.25F);

        gunModel[243].addShapeBox(12F, -18F, -5.5F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[243].setRotationPoint(-97F, 27F, 1.75F);

        gunModel[244].addShapeBox(12F, -18F, -5.5F, 1, 2, 12, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[244].setRotationPoint(-97F, -9F, -0.25F);

        gunModel[245].addShapeBox(12F, -18F, -5.5F, 1, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[245].setRotationPoint(-1.5F, -16F, 3.25F);

        gunModel[246].addShapeBox(12F, -18F, -5.5F, 1, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import Import
        gunModel[246].setRotationPoint(-1.5F, -14F, 3.25F);

        gunModel[247].addShapeBox(12F, -18F, -5.5F, 14, 1, 1, 0F, 2.15F, 1.0F, -0.5F, 1.0F, 1.0F, -0.5F, 1.0F, 1.0F, 0.0F, 2.15F, 1.0F, 0.0F, 5.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F); // Import Import
        gunModel[247].setRotationPoint(-16.5F, -15F, 7.25F);

        gunModel[248].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, 3.0F, 0.5F, 0.5F, 1.0F, 0.5F, 0.5F, 1.0F, 0.5F, 0.0F, 3.0F, 0.5F, 0.0F, 5.15F, 0.0F, -1.5F, 1.0F, 0.0F, -1.5F, 1.0F, 0.0F, 0.0F, 5.15F, 0.0F, 0.0F); // Import Import
        gunModel[248].setRotationPoint(-13.5F, -17F, 6.25F);

        gunModel[249].addShapeBox(12F, -18F, -5.5F, 6, 4, 1, 0F, 0.0F, -2.65F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -2.65F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[249].setRotationPoint(-30.5F, -12F, 2.5F);

        gunModel[250].addShapeBox(12F, -18F, -5.5F, 2, 2, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[250].setRotationPoint(-32.5F, -9F, 2.75F);

        gunModel[251].addShapeBox(12F, -18F, -5.5F, 6, 4, 1, 0F, 0.0F, -2.65F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -2.65F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[251].setRotationPoint(-30.5F, -12F, 7.75F);

        gunModel[252].addShapeBox(12F, -18F, -5.5F, 3, 4, 1, 0F, 0.0F, -1.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.35F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[252].setRotationPoint(-27.5F, -12F, 3.5F);

        gunModel[253].addShapeBox(12F, -18F, -5.5F, 3, 4, 1, 0F, 0.0F, -1.35F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.35F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[253].setRotationPoint(-27.5F, -12F, 7F);

        gunModel[254].addShapeBox(12F, -18F, -5.5F, 3, 3, 1, 0F, 0.0F, -1.65F, 1.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -1.65F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[254].setRotationPoint(-30.5F, -11F, 7F);

        gunModel[255].addShapeBox(12F, -18F, -5.5F, 3, 3, 1, 0F, 0.0F, -1.65F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -1.65F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F); // Import Import
        gunModel[255].setRotationPoint(-30.5F, -11F, 3.5F);

        gunModel[256].addShapeBox(12F, -18F, -5.5F, 3, 2, 1, 0F, 0.0F, -1.75F, 0.0F, 0.0F, -0.25F, 1.5F, 0.0F, -0.25F, 1.0F, 0.0F, -1.75F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[256].setRotationPoint(-30.5F, -9.5F, 5.5F);

        gunModel[257].addShapeBox(12F, -18F, -5.5F, 3, 2, 1, 0F, 0.0F, -1.5F, 1.5F, 0.0F, -0.25F, 2.0F, 0.0F, -0.25F, 1.5F, 0.0F, -1.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[257].setRotationPoint(-27.5F, -10.75F, 5.5F);

        gunModel[258].addShapeBox(12F, -18F, -5.5F, 23, 2, 7, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[258].setRotationPoint(-24.5F, -10.75F, 2.75F);

        gunModel[259].addBox(12F, -18F, -5.5F, 9, 4, 3, 0F); // Import Import
        gunModel[259].setRotationPoint(-10.5F, -12F, -0.25F);

        gunModel[260].addBox(12F, -18F, -5.5F, 4, 1, 3, 0F); // Import Import
        gunModel[260].setRotationPoint(-14.5F, -9F, -0.25F);

        gunModel[261].addShapeBox(12F, -18F, -5.5F, 4, 1, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import Import
        gunModel[261].setRotationPoint(0.5F, -12.5F, 9.75F);

        gunModel[262].addShapeBox(12F, -18F, -5.5F, 5, 2, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F); // Import Import
        gunModel[262].setRotationPoint(0F, -11F, 9.5F);

        gunModel[263].addShapeBox(12F, -18F, -5.5F, 5, 2, 2, 0F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        gunModel[263].setRotationPoint(0F, -14F, 9.5F);

        gunModel[264].addShapeBox(12F, -18F, -5.5F, 5, 2, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        gunModel[264].setRotationPoint(0F, -12.5F, 9.5F);

        gunModel[265].addShapeBox(12F, -18F, -5.5F, 5, 2, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F); // Import Import
        gunModel[265].setRotationPoint(0F, -11F, 0F);

        gunModel[266].addShapeBox(12F, -18F, -5.5F, 5, 2, 2, 0F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        gunModel[266].setRotationPoint(0F, -14F, 0F);

        gunModel[267].addShapeBox(12F, -18F, -5.5F, 5, 2, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        gunModel[267].setRotationPoint(0F, -12.5F, 0F);

        gunModel[268].addShapeBox(12F, -18F, -5.5F, 4, 1, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import Import
        gunModel[268].setRotationPoint(0.5F, -12.5F, -0.25F);

        gunModel[269].addShapeBox(12F, -18F, -5.5F, 1, 2, 12, 0F, 0.25F, -0.75F, -3.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.25F, -0.75F, -3.0F, 0.25F, 0.0F, -3.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.25F, 0.0F, -3.0F); // Import Import
        gunModel[269].setRotationPoint(-39F, 13F, -0.25F);

        gunModel[270].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[270].setRotationPoint(-0.5F, -21F, 3.25F);

        gunModel[271].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[271].setRotationPoint(3.5F, -21F, 3.25F);

        gunModel[272].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[272].setRotationPoint(7.5F, -21F, 3.25F);

        gunModel[273].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[273].setRotationPoint(11.5F, -21F, 3.25F);

        gunModel[274].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[274].setRotationPoint(15.5F, -21F, 3.25F);

        gunModel[275].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[275].setRotationPoint(19.5F, -21F, 3.25F);

        gunModel[276].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[276].setRotationPoint(23.5F, -21F, 3.25F);

        gunModel[277].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[277].setRotationPoint(27.5F, -21F, 3.25F);

        gunModel[278].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[278].setRotationPoint(31.5F, -21F, 3.25F);

        gunModel[279].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[279].setRotationPoint(35.5F, -21F, 3.25F);

        gunModel[280].addShapeBox(12F, -18F, -5.5F, 6, 1, 5, 0F, 0.0F, 1F, 0.0F, -2F, 1F, 0.0F, -2F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[280].setRotationPoint(39.5F, -21F, 3.25F);

        gunModel[281].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[281].setRotationPoint(97.5F, -20F, 3.25F);

        gunModel[282].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[282].setRotationPoint(101.5F, -20F, 3.25F);

        gunModel[283].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[283].setRotationPoint(105.5F, -20F, 3.25F);

        gunModel[284].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[284].setRotationPoint(109.5F, -20F, 3.25F);

        gunModel[285].addShapeBox(12F, -18F, -5.5F, 4, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[285].setRotationPoint(113.5F, -20F, 3.25F);

        gunModel[286].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[286].setRotationPoint(119.5F, -20F, 3.25F);

        gunModel[287].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[287].setRotationPoint(123.5F, -20F, 3.25F);

        gunModel[288].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[288].setRotationPoint(127.5F, -20F, 3.25F);

        gunModel[289].addShapeBox(12F, -18F, -5.5F, 2, 1, 5, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import Import
        gunModel[289].setRotationPoint(131.5F, -20F, 3.25F);


        defaultScopeModel = new ModelRendererTurbo[67];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 481, 97, textureX, textureY); // Import Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 385, 113, textureX, textureY); // Import Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 209, 121, textureX, textureY); // Import Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 241, 121, textureX, textureY); // Import Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 129, 9, textureX, textureY); // Import Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 297, 9, textureX, textureY); // Import Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 329, 9, textureX, textureY); // Import Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 369, 9, textureX, textureY); // Import Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 385, 9, textureX, textureY); // Import Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 409, 9, textureX, textureY); // Import Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 321, 65, textureX, textureY); // Import Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 73, 129, textureX, textureY); // Import Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 497, 73, textureX, textureY); // Import Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 57, 305, textureX, textureY); // Import Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 489, 305, textureX, textureY); // Import Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 417, 113, textureX, textureY); // Import Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 25, 177, textureX, textureY); // Import Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 361, 73, textureX, textureY); // Import Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 457, 121, textureX, textureY); // Import Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 33, 145, textureX, textureY); // Import Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 449, 153, textureX, textureY); // Import Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 441, 9, textureX, textureY); // Import Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 481, 9, textureX, textureY); // Import Import
        defaultScopeModel[25] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // Import Import
        defaultScopeModel[26] = new ModelRendererTurbo(this, 473, 17, textureX, textureY); // Import Import
        defaultScopeModel[27] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import Import
        defaultScopeModel[28] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import Import
        defaultScopeModel[29] = new ModelRendererTurbo(this, 497, 113, textureX, textureY); // Import Import
        defaultScopeModel[30] = new ModelRendererTurbo(this, 129, 129, textureX, textureY); // Import Import
        defaultScopeModel[31] = new ModelRendererTurbo(this, 353, 161, textureX, textureY); // Import Import
        defaultScopeModel[32] = new ModelRendererTurbo(this, 401, 161, textureX, textureY); // Import Import
        defaultScopeModel[33] = new ModelRendererTurbo(this, 169, 185, textureX, textureY); // Import Import
        defaultScopeModel[34] = new ModelRendererTurbo(this, 457, 65, textureX, textureY); // Import Import
        defaultScopeModel[35] = new ModelRendererTurbo(this, 161, 129, textureX, textureY); // Import Import
        defaultScopeModel[36] = new ModelRendererTurbo(this, 65, 177, textureX, textureY); // Import Import
        defaultScopeModel[37] = new ModelRendererTurbo(this, 497, 169, textureX, textureY); // Import Import
        defaultScopeModel[38] = new ModelRendererTurbo(this, 489, 321, textureX, textureY); // Import Import
        defaultScopeModel[39] = new ModelRendererTurbo(this, 1, 329, textureX, textureY); // Import Import
        defaultScopeModel[40] = new ModelRendererTurbo(this, 121, 209, textureX, textureY); // Import Import
        defaultScopeModel[41] = new ModelRendererTurbo(this, 49, 225, textureX, textureY); // Import Import
        defaultScopeModel[42] = new ModelRendererTurbo(this, 449, 177, textureX, textureY); // Import Import
        defaultScopeModel[43] = new ModelRendererTurbo(this, 97, 185, textureX, textureY); // Import Import
        defaultScopeModel[44] = new ModelRendererTurbo(this, 129, 185, textureX, textureY); // Import Import
        defaultScopeModel[45] = new ModelRendererTurbo(this, 209, 185, textureX, textureY); // Import Import
        defaultScopeModel[46] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import Import
        defaultScopeModel[47] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Import Import
        defaultScopeModel[48] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import Import
        defaultScopeModel[49] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Import Import
        defaultScopeModel[50] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import Import
        defaultScopeModel[51] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import Import
        defaultScopeModel[52] = new ModelRendererTurbo(this, 233, 193, textureX, textureY); // Import Import
        defaultScopeModel[53] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Import Import
        defaultScopeModel[54] = new ModelRendererTurbo(this, 409, 25, textureX, textureY); // Import Import
        defaultScopeModel[55] = new ModelRendererTurbo(this, 273, 33, textureX, textureY); // Import Import
        defaultScopeModel[56] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import Import
        defaultScopeModel[57] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Import Import
        defaultScopeModel[58] = new ModelRendererTurbo(this, 369, 1, textureX, textureY); // Import Import
        defaultScopeModel[59] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Import Import
        defaultScopeModel[60] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Import Import
        defaultScopeModel[61] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import Import
        defaultScopeModel[62] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import Import
        defaultScopeModel[63] = new ModelRendererTurbo(this, 273, 17, textureX, textureY); // Import Import
        defaultScopeModel[64] = new ModelRendererTurbo(this, 465, 177, textureX, textureY); // Import Import
        defaultScopeModel[65] = new ModelRendererTurbo(this, 265, 193, textureX, textureY); // Import Import
        defaultScopeModel[66] = new ModelRendererTurbo(this, 297, 193, textureX, textureY); // Import Import

        defaultScopeModel[0].addShapeBox(12F, -18F, -5.5F, 4, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[0].setRotationPoint(123.5F, -24F, 3.75F);

        defaultScopeModel[1].addShapeBox(12F, -18F, -5.5F, 4, 2, 4, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[1].setRotationPoint(123.5F, -26F, 3.75F);

        defaultScopeModel[2].addShapeBox(12F, -18F, -5.5F, 4, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        defaultScopeModel[2].setRotationPoint(123.5F, -28F, 3.75F);

        defaultScopeModel[3].addShapeBox(12F, -18F, -5.5F, 4, 1, 4, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[3].setRotationPoint(123.5F, -29F, 3.75F);

        defaultScopeModel[4].addShapeBox(12F, -18F, -5.5F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[4].setRotationPoint(123.5F, -32F, 2.25F);

        defaultScopeModel[5].addShapeBox(12F, -18F, -5.5F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import Import
        defaultScopeModel[5].setRotationPoint(123.5F, -30F, 2.75F);

        defaultScopeModel[6].addShapeBox(12F, -18F, -5.5F, 4, 1, 3, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        defaultScopeModel[6].setRotationPoint(123.5F, -33F, 7.25F);

        defaultScopeModel[7].addShapeBox(12F, -18F, -5.5F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[7].setRotationPoint(123.5F, -30F, 1.75F);

        defaultScopeModel[8].addShapeBox(12F, -18F, -5.5F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[8].setRotationPoint(123.5F, -32F, 8.25F);

        defaultScopeModel[9].addShapeBox(12F, -18F, -5.5F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[9].setRotationPoint(123.5F, -30F, 7.75F);

        defaultScopeModel[10].addShapeBox(12F, -18F, -5.5F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        defaultScopeModel[10].setRotationPoint(123.5F, -30F, 8.75F);

        defaultScopeModel[11].addShapeBox(12F, -18F, -5.5F, 4, 1, 3, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        defaultScopeModel[11].setRotationPoint(123.5F, -33F, 1.25F);

        defaultScopeModel[12].addShapeBox(12F, -18F, -5.5F, 2, 3, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[12].setRotationPoint(124.5F, -32F, 5.25F);

        defaultScopeModel[13].addShapeBox(12F, -18F, -5.5F, 3, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[13].setRotationPoint(125.5F, -23F, 3.75F);

        defaultScopeModel[14].addShapeBox(12F, -18F, -5.5F, 1, 2, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        defaultScopeModel[14].setRotationPoint(124.5F, -23F, 3.75F);

        defaultScopeModel[15].addShapeBox(12F, -18F, -5.5F, 3, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[15].setRotationPoint(128.5F, -23F, 1.75F);

        defaultScopeModel[16].addShapeBox(12F, -18F, -5.5F, 1, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[16].setRotationPoint(131.5F, -23F, 1.75F);

        defaultScopeModel[17].addShapeBox(12F, -18F, -5.5F, 3, 2, 7, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[17].setRotationPoint(128.5F, -25F, 1.75F);

        defaultScopeModel[18].addShapeBox(12F, -18F, -5.5F, 6, 2, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[18].setRotationPoint(122.5F, -22F, 2.75F);

        defaultScopeModel[19].addShapeBox(12F, -18F, -5.5F, 3, 1, 6, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[19].setRotationPoint(122.5F, -22.5F, 2.75F);

        defaultScopeModel[20].addShapeBox(12F, -18F, -5.5F, 5, 2, 4, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[20].setRotationPoint(123.5F, -21F, 0.75F);

        defaultScopeModel[21].addShapeBox(12F, -18F, -5.5F, 5, 2, 4, 0F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[21].setRotationPoint(123.5F, -24F, 0.75F);

        defaultScopeModel[22].addShapeBox(12F, -18F, -5.5F, 5, 2, 4, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[22].setRotationPoint(123.5F, -22.5F, 0.75F);

        defaultScopeModel[23].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[23].setRotationPoint(124.75F, -22F, 8.25F);

        defaultScopeModel[24].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[24].setRotationPoint(124.75F, -22.5F, 8.25F);

        defaultScopeModel[25].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[25].setRotationPoint(124.75F, -23F, 8.25F);

        defaultScopeModel[26].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[26].setRotationPoint(130.25F, -22F, 8.25F);

        defaultScopeModel[27].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[27].setRotationPoint(130.25F, -22.5F, 8.25F);

        defaultScopeModel[28].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[28].setRotationPoint(130.25F, -23F, 8.25F);

        defaultScopeModel[29].addShapeBox(12F, -18F, -5.5F, 1, 2, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[29].setRotationPoint(127.5F, -25F, 3.75F);

        defaultScopeModel[30].addShapeBox(12F, -18F, -5.5F, 4, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[30].setRotationPoint(-4.5F, -25F, 3.75F);

        defaultScopeModel[31].addShapeBox(12F, -18F, -5.5F, 4, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[31].setRotationPoint(-4.5F, -27F, 3.75F);

        defaultScopeModel[32].addShapeBox(12F, -18F, -5.5F, 4, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[32].setRotationPoint(-4.5F, -28F, 3.25F);

        defaultScopeModel[33].addShapeBox(12F, -18F, -5.5F, 4, 1, 7, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        defaultScopeModel[33].setRotationPoint(-4.5F, -29F, 2.25F);

        defaultScopeModel[34].addShapeBox(12F, -18F, -5.5F, 4, 3, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[34].setRotationPoint(-4.5F, -32F, 1.25F);

        defaultScopeModel[35].addShapeBox(12F, -18F, -5.5F, 4, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        defaultScopeModel[35].setRotationPoint(-4.5F, -32F, 8.25F);

        defaultScopeModel[36].addShapeBox(12F, -18F, -5.5F, 3, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[36].setRotationPoint(-2.5F, -24F, 3.75F);

        defaultScopeModel[37].addShapeBox(12F, -18F, -5.5F, 1, 2, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        defaultScopeModel[37].setRotationPoint(-3.5F, -24F, 3.75F);

        defaultScopeModel[38].addShapeBox(12F, -18F, -5.5F, 3, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[38].setRotationPoint(0.5F, -24F, 1.75F);

        defaultScopeModel[39].addShapeBox(12F, -18F, -5.5F, 1, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[39].setRotationPoint(3.5F, -24F, 1.75F);

        defaultScopeModel[40].addShapeBox(12F, -18F, -5.5F, 3, 2, 7, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[40].setRotationPoint(0.5F, -26F, 1.75F);

        defaultScopeModel[41].addShapeBox(12F, -18F, -5.5F, 6, 2, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[41].setRotationPoint(-5.5F, -23F, 2.75F);

        defaultScopeModel[42].addShapeBox(12F, -18F, -5.5F, 3, 1, 6, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[42].setRotationPoint(-5.5F, -23.5F, 2.75F);

        defaultScopeModel[43].addShapeBox(12F, -18F, -5.5F, 5, 2, 4, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[43].setRotationPoint(-4.5F, -22F, 0.75F);

        defaultScopeModel[44].addShapeBox(12F, -18F, -5.5F, 5, 2, 4, 0F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[44].setRotationPoint(-4.5F, -25F, 0.75F);

        defaultScopeModel[45].addShapeBox(12F, -18F, -5.5F, 5, 2, 4, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[45].setRotationPoint(-4.5F, -23.5F, 0.75F);

        defaultScopeModel[46].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[46].setRotationPoint(-3.25F, -23F, 8.25F);

        defaultScopeModel[47].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[47].setRotationPoint(-3.25F, -23.5F, 8.25F);

        defaultScopeModel[48].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[48].setRotationPoint(-3.25F, -24F, 8.25F);

        defaultScopeModel[49].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[49].setRotationPoint(2.25F, -23F, 8.25F);

        defaultScopeModel[50].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[50].setRotationPoint(2.25F, -23.5F, 8.25F);

        defaultScopeModel[51].addShapeBox(12F, -18F, -5.5F, 2, 1, 2, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[51].setRotationPoint(2.25F, -24F, 8.25F);

        defaultScopeModel[52].addShapeBox(12F, -18F, -5.5F, 1, 2, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[52].setRotationPoint(-0.5F, -26F, 3.75F);

        defaultScopeModel[53].addShapeBox(12F, -18F, -5.5F, 4, 1, 2, 0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[53].setRotationPoint(-4.5F, -33F, 1.25F);

        defaultScopeModel[54].addShapeBox(12F, -18F, -5.5F, 4, 1, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        defaultScopeModel[54].setRotationPoint(-4.5F, -33F, 8.25F);

        defaultScopeModel[55].addShapeBox(12F, -18F, -5.5F, 1, 1, 5, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Import Import
        defaultScopeModel[55].setRotationPoint(-3F, -29.8F, 3.25F);

        defaultScopeModel[56].addShapeBox(12F, -18F, -5.5F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import Import
        defaultScopeModel[56].setRotationPoint(-3F, -29.8F, 4.75F);

        defaultScopeModel[57].addShapeBox(12F, -18F, -5.5F, 1, 2, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import Import
        defaultScopeModel[57].setRotationPoint(-3F, -32.3F, 4.25F);

        defaultScopeModel[58].addShapeBox(12F, -18F, -5.5F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import Import
        defaultScopeModel[58].setRotationPoint(-3F, -32.3F, 6.75F);

        defaultScopeModel[59].addShapeBox(12F, -18F, -5.5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import Import
        defaultScopeModel[59].setRotationPoint(-3F, -32.3F, 5.25F);

        defaultScopeModel[60].addShapeBox(12F, -18F, -5.5F, 1, 1, 1, 0F, 0.0F, -1.25F, -1.5F, 0.0F, -1.25F, -1.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, 0.5F, -1.25F, 0.0F, 0.5F, -1.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F); // Import Import
        defaultScopeModel[60].setRotationPoint(-3F, -31.3F, 5.25F);

        defaultScopeModel[61].addShapeBox(12F, -18F, -5.5F, 1, 1, 1, 0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, -1.5F, 0.0F, -1.25F, -1.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, -1.25F, 0.0F, 0.5F, -1.25F); // Import Import
        defaultScopeModel[61].setRotationPoint(-3F, -31.3F, 5.25F);

        defaultScopeModel[62].addShapeBox(12F, -18F, -5.5F, 1, 1, 1, 0F, 0.0F, 0.5F, -1.25F, 0.0F, 0.5F, -1.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, -1.25F, -1.5F, 0.0F, -1.25F, -1.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F); // Import Import
        defaultScopeModel[62].setRotationPoint(-3F, -31.3F, 5.25F);

        defaultScopeModel[63].addShapeBox(12F, -18F, -5.5F, 1, 1, 1, 0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, -1.25F, 0.0F, 0.5F, -1.25F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, -1.5F, 0.0F, -1.25F, -1.5F); // Import Import
        defaultScopeModel[63].setRotationPoint(-3F, -31.3F, 5.25F);

        defaultScopeModel[64].addShapeBox(12F, -18F, -5.5F, 2, 1, 4, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[64].setRotationPoint(-3.5F, -26.75F, 3.75F);

        defaultScopeModel[65].addShapeBox(12F, -18F, -5.5F, 2, 1, 4, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[65].setRotationPoint(-3.5F, -27.25F, 3.75F);

        defaultScopeModel[66].addShapeBox(12F, -18F, -5.5F, 2, 1, 4, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        defaultScopeModel[66].setRotationPoint(-3.5F, -27.75F, 3.75F);


        ammoModel = new ModelRendererTurbo[20];
        ammoModel[0] = new ModelRendererTurbo(this, 329, 345, textureX, textureY); // Import Import
        ammoModel[1] = new ModelRendererTurbo(this, 489, 337, textureX, textureY); // Import Import
        ammoModel[2] = new ModelRendererTurbo(this, 393, 345, textureX, textureY); // Import Import
        ammoModel[3] = new ModelRendererTurbo(this, 425, 345, textureX, textureY); // Import Import
        ammoModel[4] = new ModelRendererTurbo(this, 1, 353, textureX, textureY); // Import Import
        ammoModel[5] = new ModelRendererTurbo(this, 49, 353, textureX, textureY); // Import Import
        ammoModel[6] = new ModelRendererTurbo(this, 73, 353, textureX, textureY); // Import Import
        ammoModel[7] = new ModelRendererTurbo(this, 97, 353, textureX, textureY); // Import Import
        ammoModel[8] = new ModelRendererTurbo(this, 361, 193, textureX, textureY); // Import Import
        ammoModel[9] = new ModelRendererTurbo(this, 489, 217, textureX, textureY); // Import Import
        ammoModel[10] = new ModelRendererTurbo(this, 409, 281, textureX, textureY); // Import Import
        ammoModel[11] = new ModelRendererTurbo(this, 41, 313, textureX, textureY); // Import Import
        ammoModel[12] = new ModelRendererTurbo(this, 441, 313, textureX, textureY); // Import Import
        ammoModel[13] = new ModelRendererTurbo(this, 473, 313, textureX, textureY); // Import Import
        ammoModel[14] = new ModelRendererTurbo(this, 177, 329, textureX, textureY); // Import Import
        ammoModel[15] = new ModelRendererTurbo(this, 217, 329, textureX, textureY); // Import Import
        ammoModel[16] = new ModelRendererTurbo(this, 113, 353, textureX, textureY); // Import Import
        ammoModel[17] = new ModelRendererTurbo(this, 281, 353, textureX, textureY); // Import Import
        ammoModel[18] = new ModelRendererTurbo(this, 145, 353, textureX, textureY); // Import Import
        ammoModel[19] = new ModelRendererTurbo(this, 313, 353, textureX, textureY); // Import Import

        ammoModel[0].addShapeBox(12F, -18F, -5.5F, 21, 3, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[0].setRotationPoint(10F, 26.5F, 1.25F);

        ammoModel[1].addShapeBox(12F, -18F, -5.5F, 1, 24, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[1].setRotationPoint(10F, 2.5F, 1.25F);

        ammoModel[2].addShapeBox(12F, -18F, -5.5F, 3, 24, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[2].setRotationPoint(13F, 2.5F, 1.25F);

        ammoModel[3].addShapeBox(12F, -18F, -5.5F, 5, 24, 9, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[3].setRotationPoint(18F, 2.5F, 1.25F);

        ammoModel[4].addShapeBox(12F, -18F, -5.5F, 7, 24, 9, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import Import
        ammoModel[4].setRotationPoint(24F, 2.5F, 1.25F);

        ammoModel[5].addShapeBox(12F, -18F, -5.5F, 2, 24, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[5].setRotationPoint(22.5F, 2.5F, 2.25F);

        ammoModel[6].addShapeBox(12F, -18F, -5.5F, 2, 24, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[6].setRotationPoint(16F, 2.5F, 2.25F);

        ammoModel[7].addShapeBox(12F, -18F, -5.5F, 2, 24, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[7].setRotationPoint(11F, 2.5F, 2.25F);

        ammoModel[8].addShapeBox(12F, -18F, -5.5F, 1, 1, 9, 0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import Import
        ammoModel[8].setRotationPoint(17F, 25.5F, 1.25F);

        ammoModel[9].addShapeBox(12F, -18F, -5.5F, 1, 1, 9, 0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[9].setRotationPoint(16F, 25.5F, 1.25F);

        ammoModel[10].addShapeBox(12F, -18F, -5.5F, 1, 1, 9, 0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import Import
        ammoModel[10].setRotationPoint(12F, 25.5F, 1.25F);

        ammoModel[11].addShapeBox(12F, -18F, -5.5F, 1, 1, 9, 0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[11].setRotationPoint(11F, 25.5F, 1.25F);

        ammoModel[12].addShapeBox(12F, -18F, -5.5F, 1, 1, 9, 0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import Import
        ammoModel[12].setRotationPoint(23.5F, 25.5F, 1.25F);

        ammoModel[13].addShapeBox(12F, -18F, -5.5F, 1, 1, 9, 0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[13].setRotationPoint(22.5F, 25.5F, 1.25F);

        ammoModel[14].addShapeBox(12F, -18F, -5.5F, 17, 1, 1, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 2.0F, -0.5F, 0.0F, 2.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import Import
        ammoModel[14].setRotationPoint(12F, 28.5F, 0.25F);

        ammoModel[15].addShapeBox(12F, -18F, -5.5F, 17, 1, 1, 0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import Import
        ammoModel[15].setRotationPoint(12F, 28F, 0.25F);

        ammoModel[16].addShapeBox(12F, -18F, -5.5F, 17, 1, 1, 0F, 2.0F, -0.5F, 0.0F, 2.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        ammoModel[16].setRotationPoint(12F, 28.5F, 10.25F);

        ammoModel[17].addShapeBox(12F, -18F, -5.5F, 17, 1, 1, 0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        ammoModel[17].setRotationPoint(12F, 28F, 10.25F);

        ammoModel[18].addShapeBox(12F, -18F, -5.5F, 1, 27, 9, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import Import
        ammoModel[18].setRotationPoint(9F, 2.5F, 1.25F);

        ammoModel[19].addShapeBox(12F, -18F, -5.5F, 1, 27, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[19].setRotationPoint(31F, 2.5F, 1.25F);


        pumpModel = new ModelRendererTurbo[11];
        pumpModel[0] = new ModelRendererTurbo(this, 169, 361, textureX, textureY); // Import Import
        pumpModel[1] = new ModelRendererTurbo(this, 241, 361, textureX, textureY); // Import Import
        pumpModel[2] = new ModelRendererTurbo(this, 169, 377, textureX, textureY); // Import Import
        pumpModel[3] = new ModelRendererTurbo(this, 353, 33, textureX, textureY); // Import Import
        pumpModel[4] = new ModelRendererTurbo(this, 369, 33, textureX, textureY); // Import Import
        pumpModel[5] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import Import
        pumpModel[6] = new ModelRendererTurbo(this, 329, 193, textureX, textureY); // Import Import
        pumpModel[7] = new ModelRendererTurbo(this, 57, 209, textureX, textureY); // Import Import
        pumpModel[8] = new ModelRendererTurbo(this, 289, 209, textureX, textureY); // Import Import
        pumpModel[9] = new ModelRendererTurbo(this, 321, 209, textureX, textureY); // Import Import
        pumpModel[10] = new ModelRendererTurbo(this, 121, 361, textureX, textureY); // Import Import

        pumpModel[0].addShapeBox(12F, -18F, -5.5F, 26, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        pumpModel[0].setRotationPoint(-19.5F, -12F, 2.75F);

        pumpModel[1].addShapeBox(12F, -18F, -5.5F, 26, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        pumpModel[1].setRotationPoint(-19.5F, -14F, 2.75F);

        pumpModel[2].addShapeBox(12F, -18F, -5.5F, 26, 2, 6, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        pumpModel[2].setRotationPoint(-19.5F, -16F, 2.75F);

        pumpModel[3].addShapeBox(12F, -18F, -5.5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        pumpModel[3].setRotationPoint(-20F, -13.5F, 4.25F);

        pumpModel[4].addShapeBox(12F, -18F, -5.5F, 1, 1, 3, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        pumpModel[4].setRotationPoint(-20F, -14.5F, 4.25F);

        pumpModel[5].addShapeBox(12F, -18F, -5.5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        pumpModel[5].setRotationPoint(-20F, -12.5F, 4.25F);

        pumpModel[6].addShapeBox(12F, -18F, -5.5F, 3, 2, 4, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        pumpModel[6].setRotationPoint(-14F, -16F, 0.75F);

        pumpModel[7].addShapeBox(12F, -18F, -5.5F, 3, 4, 5, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, -0.5F, 0.0F, -2.0F); // Import Import
        pumpModel[7].setRotationPoint(-14F, -14F, -1.25F);

        pumpModel[8].addShapeBox(12F, -18F, -5.5F, 3, 4, 5, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F); // Import Import
        pumpModel[8].setRotationPoint(-13.5F, -10F, -3.25F);

        pumpModel[9].addShapeBox(12F, -18F, -5.5F, 3, 3, 5, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 1.0F, -3.25F, 0.0F, 1.0F, -3.25F); // Import Import
        pumpModel[9].setRotationPoint(-13.5F, -6F, -5.75F);

        pumpModel[10].addShapeBox(12F, -18F, -5.5F, 5, 5, 5, 0F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F, -0.65F); // Import Import
        pumpModel[10].setRotationPoint(-14.5F, -8F, -19F);
        pumpModel[10].rotateAngleX = -0.7853982F;

        barrelAttachPoint = new Vector3f(234F / 16F, 41.5F / 16F, -0.1F / 16F);
        stockAttachPoint = new Vector3f(2F / 16F, 33F / 16F, 5.9F / 16F);
        scopeAttachPoint = new Vector3f(33F / 16F, 49F / 16F, -0.1F / 16F);
        gadgetAttachPoint = new Vector3f(130F / 16F, 47.5F / 16F, 0F / 16F);

        gripAttachPoint = new Vector3f(130 / 16F, 28F / 16F, -0.1F / 16F);
        thirdPersonOffset = new Vector3f(0.0F, -0.05F, 0.0F);
        gunSlideDistance = 0.1F;
        pumpDelayAfterReload = 50;
        pumpDelay = 5;
        pumpTime = 15;
        chargeHandleDistance = 0.5F;
        chargeDelay = 5;
        chargeDelayAfterReload = 60;
        chargeTime = 15;
        rightArmChargePos = new Vector3f(-0F, -0.5F, 0.13F);
        rightArmChargeRot = new Vector3f(-0F, 0.0F, -70F);
        chargeModifier = new Vector3f(16F, 8F, 4F);
        rightHandBolt = true;
        gripIsOnPump = false;
        rightHandAmmo = false;
        leftHandAmmo = true;
        leftArmPos = new Vector3f(0.17F, -0.5F, 0.0F);
        leftArmRot = new Vector3f(80F, 55F, 10F);
        leftArmReloadPos = new Vector3f(-0.13F, -0.6F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 60F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.5D, 0.75D);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        hasFlash = true;
        hasArms = true;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15F;
        tiltGun = 30F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        crouchZoom = -0.05F;
        translateAll(0F, -10F, -0.35F);
        ShakeDistance = 0.7F;

        //修正模型位移
        Vector3f vec3 = new Vector3f(15F, 10F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);

        zoomOffsetY = -0.0725F;
        zoomOffset = 0.3F;
        gunOffset = 0.1F;

        hasFlash = true;
        flashScale = 5F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
        flipAll();

        pumpHandlePoint = new Vector3f(0.0F, 51F / 16F, 0.0F);
    }
}